This article describes a heuristic and two exact algorithms for several classes of vehicle routing problems defined on tree networks. These include capacitated and time-constrained vehicle routing problems. One of the exact algorithms is based on the computation of bin packing lower bounds. The othe
The Variance of Two Game Tree Algorithms
β Scribed by Yanjun Zhang
- Publisher
- Elsevier Science
- Year
- 1998
- Tongue
- English
- Weight
- 210 KB
- Volume
- 28
- Category
- Article
- ISSN
- 0196-6774
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β¦ Synopsis
This article studies the variance of two game tree algorithms, β£-β€ search and SCOUT, in the stochastic i.i.d. model. The problem of determining the variance of the classic β£-β€ search algorithm in the i.i.d. model was long open. This article resolves this problem partially. It is shown, by the martingale method, that the standard deviation of the weaker β£-β€ search without deep cutoffs is of the same order as the expected number of leaves evaluated. A nearly optimal upper bound on the variance of the general β£-β€ search is obtained. A thorough treatment of the two-pass SCOUT algorithm is presented. The variance of the SCOUT algorithm is determined.
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