An algorithm is developed for the computation of the transfer function matrix of a two-dimensional system, which is given in its state-space form, without inverting a polynomial matrix. A new transformation has been considered so that the well known Fadeeva's algorithm for regular systems can be use
An Algorithm for Two-Dimensional Rigidity Percolation: The Pebble Game
β Scribed by Donald J. Jacobs; Bruce Hendrickson
- Publisher
- Elsevier Science
- Year
- 1997
- Tongue
- English
- Weight
- 604 KB
- Volume
- 137
- Category
- Article
- ISSN
- 0021-9991
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β¦ Synopsis
Many important macroscopic properties of materials depend upon the number of microscopic degrees of freedom. The task of counting the number of such degrees of freedom can be computationally very expensive. We describe a new approach for this calculation which is appropriate for twodimensional, glass-like networks, building upon recent work in graph rigidity. This purely combinatorial algorithm is formulated in terms of a simple pebble game. It has allowed for the first studies of the rigidity transition in generic networks, which are models of amorphous materials and glasses. In the context of generic rigidity percolation, we show how to calculate the number of internal degrees of freedom, identify all rigid clusters, and locate the overconstrained regions. For a network of n sites the pebble game has a worst case performance of O(n 2 ). In our applications its performance scaled as n 1.15 at the rigidity transition, while away from the transition region it grew linearly.
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