LOGO is a programming language incorporating turtle graphics, originally devised for teaching computing to young children in elementary and middle schools. Here, we advocate the use of LOGO to help introduce some of the basic concepts of computer graphics and computer-aided design to undergraduate a
The Use of Projective Geometry in Computer Graphics
โ Scribed by Ivan Herman (eds.)
- Book ID
- 127396751
- Publisher
- Springer
- Year
- 1992
- Tongue
- English
- Weight
- 999 KB
- Edition
- 1
- Category
- Library
- City
- Berlin; New York
- ISBN
- 3540466878
No coin nor oath required. For personal study only.
โฆ Synopsis
The ultimate goal of all 3D graphics systems is to render 3D objects on a two-dimensional surface such as plotter output or a workstation screen. The approach adopted by most graphics systems is to perform a central or parallel projection of the objects onto the view surface. These systems have to make use of the mathematical results of projective geometry. This monograph has as its aim the derivation of a framework for analyzing the behavior of projective transformations in graphics systems. It is shown that a mathematically precise description of the projective geometrical nature of a graphics system leads not only to a deeper understanding of the system but also to new approaches which result in faster or more precise algorithms. A further aim of the book is to show the importance of advanced mathematics for computer science. Many problems become easier to describe or to solve when the appropriate mathematical tools are used. The author demonstrates that projective geometry has a major role to play in computer graphics.
โฆ Subjects
Geometry
๐ SIMILAR VOLUMES
Transformations and projections are used extensively in computer graphics, a field which is now a part of everyone's lives via feature films, advertisements in the media, the screens of PDAs, mobile phones, and other vehicles and outlets. Transformations and Projections in Computer Graphics provides