Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction ΠΠΠΠΠ ; ΠΠ ΠΠΠ ΠΠΠΠΠΠ ΠΠ°Π·Π²Π°Π½ΠΈΠ΅: Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction ΠΠ²ΡΠΎΡ: Daniel ShiffmanΠΠ·Π΄Π°ΡΠ΅Π»ΡΡΡΠ²ΠΎ: Morgan Kaufmann ΠΠΎΠ΄: 2008 Π‘ΡΡΠ°Π½ΠΈΡ: 472 Π€ΠΎΡΠΌΠ°Ρ: pdf Π
The Pearl Oyster. A Beginner's Guide to Programming Images, Animation, and Interaction
β Scribed by Paul C. Southgate and John S. Lucas (Auth.)
- Publisher
- Elsevier
- Year
- 2008
- Leaves
- 569
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Table of Contents
Content:
Copyright Page, Page iii
Preface, Page vii
Chapter CTR - List of Contributors, Pages ix-x
Dedication, Page xi
Acknowledgments, Page xiii
Chapter 1 - Introduction, Pages 1-35
Chapter 2 - Taxonomy and Phylogeny, Pages 37-75
Chapter 3 - Soft Tissue Anatomy, Shell Structure and Biomineralization, Pages 77-102
Chapter 4 - Feeding and Metabolism, Pages 103-130
Chapter 5 - Reproduction, Development and Growth, Pages 131-186
Chapter 6 - Environmental Influences, Pages 187-229
Chapter 7 - Pearl Oyster Culture, Pages 231-272
Chapter 8 - Pearl Production, Pages 273-302
Chapter 9 - Exploitation and Culture of Major Commercial Species, Pages 303-355
Chapter 10 - The Pearl Market, Pages 357-365
Chapter 11 - Disease and Predation, Pages 367-435
Chapter 12 - Population Genetics and Stock Improvement, Pages 437-471
Chapter 13 - Economics of Pearl Farming, Pages 473-495
Chapter 14 - Environmental Impacts of Pearl Farming, Pages 497-525
Chapter 15 - Biofouling, Pages 527-553
Chapter 16 - Future Developments, Pages 555-565
Index, Pages 567-574
π SIMILAR VOLUMES
The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software. <br><br>This book gives graphic designe
<p>This book teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization.</p><p>A unique lab-style manual, this book gives graphic and web designers, artists, illustrators, and anyone in
I'm a semi-experienced programmer who is new to visual arts. I thought that this book might have been too basic for my needs, but I'm having a blast going through it. The examples are lively, but without that "golly, aren't we having fun!?" tone that I find in other beginner programming books. Ev
There are three popular books that teach Processing to a reasonably advanced level: this one, Processing: A Programming Handbook for Visual Designers and Artists, by Reas and Fry, and Processing: Creative Coding and Computational Art, by Greenberg. They are all aimed at beginning programmers who are
This book is confusing and worthless. It has too much cutesy "filler" writing, is too ambiguous, is too confusing. What is so hard about just being straightforward?