Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction ΠΠΠΠΠ ; ΠΠ ΠΠΠ ΠΠΠΠΠΠ ΠΠ°Π·Π²Π°Π½ΠΈΠ΅: Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction ΠΠ²ΡΠΎΡ: Daniel ShiffmanΠΠ·Π΄Π°ΡΠ΅Π»ΡΡΡΠ²ΠΎ: Morgan Kaufmann ΠΠΎΠ΄: 2008 Π‘ΡΡΠ°Π½ΠΈΡ: 472 Π€ΠΎΡΠΌΠ°Ρ: pdf Π
Learning Processing, Second Edition: A Beginner's Guide to Programming Images, Animation, and Interaction
β Scribed by Shiffman, Daniel
- Publisher
- Morgan Kaufmann
- Year
- 2015
- Tongue
- English
- Leaves
- 525
- Series
- Morgan Kaufmann series in computer graphics and geometric modeling
- Edition
- Second edition
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
This book teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization.
A unique lab-style manual, this book gives graphic and web designers, artists, illustrators, and anyone interested in learning to code a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of advanced techniques.
From algorithmic design to data visualization, to computer vision and 3D graphics, this book teaches object-oriented programming from the ground up within the fascinating context of interactive visual media and creative coding. It is also supported by a companion website (learningprocessing.com), which includes all examples running in the browser using HTML5 canvas and p5.js, downloadable versions of all source code, answers to select chapter exercises, and over twenty hours of companion video lessons.
- A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages
- No previous experience requiredβthis book is for the true programming beginner!
- Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve
β¦ Table of Contents
Content:
Front matter,Copyright,In memoriam,Acknowledgments,IntroductionEntitled to full textLesson 1: The Beginning1 - Pixels, Pages 3-17
2 - Processing, Pages 19-31
3 - Interaction, Pages 33-45
4 - Variables, Pages 49-65
5 - Conditionals, Pages 67-91
6 - Loops, Pages 93-113
7 - Functions, Pages 117-137
8 - Objects, Pages 139-159
9 - Arrays, Pages 163-185
10 - Algorithms, Pages 189-218
11 - Debugging, Pages 219-224
12 - Libraries, Pages 225-230
13 - Mathematics, Pages 233-263
14 - Translation and Rotation (in 3D!), Pages 265-297
15 - Images, Pages 301-327
16 - Video, Pages 329-357
17 - Text, Pages 361-382
18 - Data Input, Pages 383-426
19 - Data Streams, Pages 427-450
20 - Sound, Pages 453-472
21 - Exporting, Pages 473-484
22 - Advanced Object-Oriented Programming, Pages 487-502
23 - Java, Pages 503-522
Appendix A - Common Errors, Pages 523-533
Index, Pages 535-542
π SIMILAR VOLUMES
The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software. <br><br>This book gives graphic designe
I'm a semi-experienced programmer who is new to visual arts. I thought that this book might have been too basic for my needs, but I'm having a blast going through it. The examples are lively, but without that "golly, aren't we having fun!?" tone that I find in other beginner programming books. Ev
There are three popular books that teach Processing to a reasonably advanced level: this one, Processing: A Programming Handbook for Visual Designers and Artists, by Reas and Fry, and Processing: Creative Coding and Computational Art, by Greenberg. They are all aimed at beginning programmers who are
This book is confusing and worthless. It has too much cutesy "filler" writing, is too ambiguous, is too confusing. What is so hard about just being straightforward?