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The Essential Guide to Physics for Flash Games, Animation, and Simulations

✍ Scribed by Dev Ramtal, Adrian Dobre (auth.)


Publisher
Apress
Year
2011
Tongue
English
Leaves
546
Edition
1
Category
Library

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✦ Synopsis


Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.

  • Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right)
  • Packed full of practical examples of how physics can be applied to your own games and applications
  • Addresses the diverse needs of game developers, animators, artists, and e-learning developers
The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is requiredβ€”only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.

✦ Table of Contents


Front Matter....Pages i-xxiii
Front Matter....Pages 1-1
Introduction to Physics Programming....Pages 3-12
Selected ActionScript 3.0 Topics....Pages 13-43
Some Math Background....Pages 45-89
Basic Physics Concepts....Pages 91-131
Front Matter....Pages 133-133
The Laws Governing Motion....Pages 135-156
Gravity, Orbits, and Rockets....Pages 157-180
Contact and Fluid Forces....Pages 181-220
Restoring Forces: Springs and Oscillations....Pages 221-250
Centripetal Forces: Rotational Motion....Pages 251-279
Long-Range Forces....Pages 281-318
Front Matter....Pages 319-319
Collisions....Pages 321-358
Particle Systems....Pages 359-394
Extended Objects....Pages 395-440
Front Matter....Pages 441-441
Numerical Integration Schemes....Pages 443-459
Other Technical Issues....Pages 461-480
Simulation Projects....Pages 481-515
Back Matter....Pages 517-533

✦ Subjects


Computer Science, general


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