<p><em>Physics for Flash Games, Animation, and Simulations </em>teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. <p><p><ul><li>Introduces Flash physics in an accurate, but approachable way, covering what is require
The Essential Guide to Physics for Flash Games, Animation, and Simulations
β Scribed by Dev Ramtal, Adrian Dobre (auth.)
- Publisher
- Apress
- Year
- 2011
- Tongue
- English
- Leaves
- 546
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.
- Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right)
- Packed full of practical examples of how physics can be applied to your own games and applications
- Addresses the diverse needs of game developers, animators, artists, and e-learning developers
β¦ Table of Contents
Front Matter....Pages i-xxiii
Front Matter....Pages 1-1
Introduction to Physics Programming....Pages 3-12
Selected ActionScript 3.0 Topics....Pages 13-43
Some Math Background....Pages 45-89
Basic Physics Concepts....Pages 91-131
Front Matter....Pages 133-133
The Laws Governing Motion....Pages 135-156
Gravity, Orbits, and Rockets....Pages 157-180
Contact and Fluid Forces....Pages 181-220
Restoring Forces: Springs and Oscillations....Pages 221-250
Centripetal Forces: Rotational Motion....Pages 251-279
Long-Range Forces....Pages 281-318
Front Matter....Pages 319-319
Collisions....Pages 321-358
Particle Systems....Pages 359-394
Extended Objects....Pages 395-440
Front Matter....Pages 441-441
Numerical Integration Schemes....Pages 443-459
Other Technical Issues....Pages 461-480
Simulation Projects....Pages 481-515
Back Matter....Pages 517-533
β¦ Subjects
Computer Science, general
π SIMILAR VOLUMES
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces,Β and simulations.Β Introduces Flash physics in an accurate, but approachable way, covering what is required to produce p
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces,Β and simulations.Β Introduces Flash physics in an accurate, but approachable way, covering what is required to produce p
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces,Β and simulations.Β Introduces Flash physics in an accurate, but approachable way, covering what is required to produce p
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.<br /><br />Introduces Flash physics in an accurate, but approachable way, covering what is required to produce ph
At a Glance; Introduction; Part I: The Basics; Chapter 1: Introduction to Physics Programming; Why model real physics?; Creating realistic animation effects; Creating realistic games; Building simulations and models; Generating art from code; What is physics?; Everything behaves according to the law