𝔖 Scriptorium
✦   LIBER   ✦

📁

Physics for Flash Games, Animation, and Simulations

✍ Scribed by Dev Ramtal, Adrian Dobre


Publisher
friendsofED
Year
2011
Tongue
English
Leaves
558
Edition
1
Category
Library

⬇  Acquire This Volume

No coin nor oath required. For personal study only.

✦ Synopsis


 Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.        Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right)      Packed full of practical examples of how physics can be applied to your own games and applications      Addresses the diverse needs of game developers, animators, artists, and e-learning developers   The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.             What you’ll learn     Basic math and physics you'll need to incorporate realism into your games, animations and simulations      How to incorporate a wide range of forces, including environmental forces such as gravity and friction, and forces due to fluids, such as drag and upthrust      How to build a number of realistic simulations, like submarines and flight simulators      How to model particle systems and use them for generative art and to create effects, such as smoke        Numerical subtleties, including accuracy and stability of integration schemes and handling boundary conditions properly; and how and when to use approximations and analytical solutions   Who this book is for             Flash developers interested in incorporating real physics into their games, animations, simulations or generative art projects.               Table of Contents     Introduction to Physics Programming      Selected ActionScript 3.0 Topics      Some Math Background      Basic Physics Concepts      The Laws Governing Motion      Gravity, Orbits, and Rockets      Contact and Fluid Forces      Restoring Forces: Springs and Oscillations      Centripetal Forces: Rotational Motion      Long-Range Forces      Collisions      Particle Systems      Extended Objects      Numerical Integration Schemes      Other Technical Issues      Simulation Projects

📜 SIMILAR VOLUMES


Physics for Flash Games, Animation, and
✍ Dev Ramtal, Adrian Dobre 📂 Library 📅 2011 🏛 friendsofED 🌐 English

Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.  Introduces Flash physics in an accurate, but approachable way, covering what is required to produce p

Physics for Flash Games, Animation, and
✍ Dev Ramtal, Adrian Dobre 📂 Library 📅 2011 🏛 friendsofED 🌐 English

Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.  Introduces Flash physics in an accurate, but approachable way, covering what is required to produce p

Physics for Flash Games, Animation, and
✍ Ramtal, Dev;Dobre, Adrian 📂 Library 📅 2011 🏛 Apress 🌐 English

Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.<br /><br />Introduces Flash physics in an accurate, but approachable way, covering what is required to produce ph

The Essential Guide to Physics for Flash
✍ Dev Ramtal, Adrian Dobre (auth.) 📂 Library 📅 2011 🏛 Apress 🌐 English

<p><em>Physics for Flash Games, Animation, and Simulations </em>teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. <p><p><ul><li>Introduces Flash physics in an accurate, but approachable way, covering what is require

The Essential Guide to Physics for Flash
✍ Dev Ramtal, Adrian Dobre (auth.) 📂 Library 📅 2011 🏛 Apress 🌐 English

<p><em>Physics for Flash Games, Animation, and Simulations </em>teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. <p><p><ul><li>Introduces Flash physics in an accurate, but approachable way, covering what is require

Physics for JavaScript Games, Animation,
✍ Dobre, Adrian.;Ramtal, Dev 📂 Library 📅 2014 🏛 Apress 🌐 English

At a Glance; Introduction; Part I: The Basics; Chapter 1: Introduction to Physics Programming; Why model real physics?; Creating realistic animation effects; Creating realistic games; Building simulations and models; Generating art from code; What is physics?; Everything behaves according to the law