The future success of education depends on technological and pedagogical innovation. Unbridled by the physical constraints of both time and space, virtual spaces transcend many limitations of the typical classroom, where learning depends on presence and physicality. Multi-User Virtual Environments f
Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom (Premier Reference Source)
β Scribed by Giovanni Vincenti
- Publisher
- IGI Global
- Year
- 2010
- Tongue
- English
- Leaves
- 588
- Series
- Premier Reference Source
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
In the last few years, educators have become familiar with the concept of online education through the use of tools such as Blackboard, WebCT, and other online course delivery systems. Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom highlights the work of educators daring enough to teach in these new frontiers of education. This timely publication is a must-read for all educators and practitioners, of any subject and at any level, who wish to incorporate a dynamic online element to their classroom. It is also meant for researchers of education, computer science, and instructional technologies. Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom is a one-stop resource for practices, as well as research activities, within the domain on Multi-User Virtual Environments.
β¦ Table of Contents
Title
......Page 2
List of Reviewers......Page 4
Table of Contents......Page 6
Detailed Table of Contents......Page 11
Foreword......Page 20
Preface......Page 22
Acknowledgment......Page 27
Overcoming Objections to MUVEs in Education......Page 30
The Recursive Knowledge Development Model for Virtual Environments......Page 44
The Techno-Pedagogical Context of Distance Learning: Conceptual Roots......Page 56
ICT Applications in U.S. Higher Education......Page 76
Digital Intelligence: A New Way of Knowing......Page 88
Faculty Professional Learning: An Examination of Online Development and Assessment Environments......Page 95
The Affordances of Second Life for Education......Page 123
Learning in Virtual Worlds: A Situated Perspective......Page 149
CSCL Techniques in Collaborative Virtual Environments: The Case of Second Life......Page 168
Designing Web-Based Educational Virtual Reality Environments......Page 186
Teaching in the Virtual Theatre Classroom......Page 208
Case Study of ASCIT: Fostering Communication through Interactive Technologies for Long Term Sick Children......Page 224
Staging Second Life in Real and Virtual Spaces......Page 246
The Benefits and Unanticipated Challenges in the Use of 3D Virtual Learning Environments in the Undergraduate Media Arts Curriculum......Page 265
Task Design for Language Learning in an Embodied Environment......Page 288
Multi-User Virtual Environments: User-Driven Design and Implementation for Language Learning......Page 312
Foreign Language Instruction in a Virtual Environment: An Examination of Potential Activities......Page 335
Education-Oriented Research Activities Conducted in Second Life......Page 355
Enhancing Tertiary Healthcare Education through 3D MUVE-Based Simulations......Page 370
New Augmented Reality Applications: Inorganic Chemistry Education......Page 394
Interactive Models Based on Virtual Reality Technology Used in Civil Engineering Education......Page 416
Subject Matter Content Creation for Second Life Delivery: Teaching GIS in Second Life......Page 443
New Life for Corporate Training......Page 462
Self-Developing a MUVE for Research and Educational Innovations......Page 482
Collaborative Learning through Flexible Web CVE: The Experience of WebTalk......Page 500
Compilation of References......Page 520
About the Contributors......Page 564
Index......Page 577
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