Teaching fundamentals of robotics to computer scientists
β Scribed by Nourdine Aliane
- Publisher
- John Wiley and Sons
- Year
- 2009
- Tongue
- English
- Weight
- 905 KB
- Volume
- 19
- Category
- Article
- ISSN
- 1061-3773
No coin nor oath required. For personal study only.
β¦ Synopsis
Abstract
This article presents a methodology to reinforce the teaching of fundamentals of robotics to computer scientists. The pedagogical basis is focused on engaging students in an inβdepth study of the subject using computing in a substantive way. The approach consists in complementing the lectures by programming assignments focused on giving students a deeper understanding of how robotic systems work from the inside. This article presents the author's experience in the use of this approach, as well as a set of proposed assignment projects. Β© 2009 Wiley Periodicals, Inc. Comput Appl Eng Educ 19: 615β620, 2011
π SIMILAR VOLUMES
## Abstract Age of Computers is a webβbased multiβplayer game for teaching computer fundamentals to undergraduate engineering students. The storyline of the game is linked to the historical periods (epochs) of computers, and the content is organized in rooms or places on a map where the player move
Data Encapsulation, also known as data hiding, has been recognised as an important concept in the construction of maintainable programs [5]. It is a concept that should form part of a modern programming course. Such a course ought to provide practical experience of encapsulating data. Unfortunately,