A compulsory yet motivating question/answer game to teach computer fundamentals
✍ Scribed by Lasse Natvig; Guttorm Sindre; Asbjørn Djupdal
- Publisher
- John Wiley and Sons
- Year
- 2009
- Tongue
- English
- Weight
- 319 KB
- Volume
- 17
- Category
- Article
- ISSN
- 1061-3773
No coin nor oath required. For personal study only.
✦ Synopsis
Abstract
Age of Computers is a web‐based multi‐player game for teaching computer fundamentals to undergraduate engineering students. The storyline of the game is linked to the historical periods (epochs) of computers, and the content is organized in rooms or places on a map where the player moves around to answer questions and solve puzzles. This paper reports on the usage of the game in a course with 250 undergraduate students. Both questionnaire surveys and observations of student behavior indicate that the game was positively received even if the students were obliged to use it in the context of the course. © 2008 Wiley Periodicals, Inc. Comput Appl Eng Educ 17: 167–179, 2009; Published online in Wiley InterScience (www.interscience.wiley.com); DOI 10.1002/cae20173