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Storytelling for New Technologies and Platforms: A Writerโ€™s Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More

โœ Scribed by Ross Berger


Publisher
CRC Press
Year
2022
Tongue
English
Leaves
159
Category
Library

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โœฆ Synopsis


Want to know what itโ€™s like to write for a theme park attraction? Or an interactive toy? Or a virtual reality game? Wait โ€“ those tell stories? And there are jobs for people who write them? Thanks to technology, interactive products and live experiences can now engage us with memorable characters and exciting adventures that were once destined only for the cinema.

Storytelling for New Technologies and Platforms: A Writerโ€™s Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More is a handbook for writers, students, producers, teachers, scholars, career changers, early tech adopters, and just about anyone who loves story and technology. As a collection of articles from some of the best creative writers in their medium, this book will prepare content creators of tomorrow to tackle some of today's most exhilarating creative challenges found on a screen ... or off!

Key Features:

    • Expert advice from several industry professionals who have worked for some of the worldโ€™s biggest tech and interactive companies.

    • Best practices that not only guide writers on how to apply their craft to new fields, but also prepare them for the common ambiguity they will find in corporate and start-up environments.

    • Breakdown of platforms that shows how tech capabilities can fulfill content expectations and how content can fulfill tech expectations.

    • Basic storytelling mechanics customized to todayโ€™s popular technologies, live experiences, and traditional game platforms.

    โœฆ Table of Contents


    Cover
    Half Title
    Title Page
    Copyright Page
    Table of Contents
    Preface: Why This Book
    Acknowledgments
    Editor
    Contributors
    HOW THIS BOOK IS ORGANIZED
    Location: Shared vs. Exclusive
    Social Nature: Interdependent vs. Autonomous
    Exclusive + Autonomous
    Exclusive + Interdependent
    Shared + Autonomous
    Shared + Interdependent
    Storytelling Factor
    A Final Note
    CHAPTER 1 Virtual Assistants and Storytelling
    Introduction
    The Platform
    Propulsion Loops
    Whatโ€™s Coming Next?
    Virtual Virgil
    Closing
    CHAPTER 2 Writing for Toys โ€“ Actually a Job
    How Toys Tell Stories
    Play Is Personal
    Quick Qualifications
    Knowing the Audience
    Second Fiddler
    Providing Value
    Instructing Efficienly
    Every Player Matters
    Extending the Experience
    Leaving Room
    CHAPTER 3 Approaching Virtual Reality Storytelling
    Identify the Narrative Means
    Immersion Has Its Limits
    Users Are the Core of Any VR Experience
    A Ghost Story
    Know the Limits of Your Genre
    Environment as a Narrative Pillar
    Locomotion in VR
    Driving the Userโ€™s Gaze
    The Question of Interface and Transitions
    Direct Environment and Collective Experience
    Extend Your Skills as a Writer
    References
    CHAPTER 4 Building Narrative in Mobile Games
    Creating an Immersive World
    Teaming Up
    Problems and Solutions
    Itโ€™s a Small World, After All
    Future Thinking
    Getting the Job
    Ship it!
    Reference
    CHAPTER 5 Storytelling and Board Games
    Story-Making Games
    Tailored Storytelling Games
    Systemic Storytelling Games
    Other Games with Narrative Elements
    Systemic/Story-Making Hybrids
    Systemic/Story-Making/Tailored Hybrids
    Systemic/Other/Tailored Hybrids
    Further Discussion and Guidance for Writers
    Conclusion
    References
    CHAPTER 6 Storytelling in Hybrid Games
    Overview
    Mechanics and Systems
    Game #1
    Game #2
    Game #3
    Discussion
    Conclusion
    CHAPTER 7 The Shape of Story
    Thereโ€™s a Job for That?
    The Design Process
    Working with Stakeholders
    Story Development
    The Attraction Experience
    The Approach
    The Queue
    The Preshow Experience
    The Ride Experience
    The Post-Show and Gift Shop
    The Future of Themed Entertainment
    Agency and Immersion
    Parting Thoughts
    Your Big Break
    CHAPTER 8 Red Flags
    Red Flag #1: One Size Fits All (Not Realy)
    Cognitive Load
    Physical Limits of Technology
    Red Flag #2: Ignoring Consumer Expectations
    Red Flag #3: Focusing on the Holes in the Roof When the House is on Fire
    Red Flag #4: Just Because It Can Doesnโ€™t Mean It Should
    Red Flag #5: No Vision
    Red Flag #6: Feeding the Beast Poorly
    Red Flag #7: Chemistry Fitโ€ฆ or Lack Thereof
    On That Note โ€ฆ
    References
    INDEX


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