Story structure and development: a guide for animators, VFX artists, game designers, and virtual reality
β Scribed by Caldwell, Craig
- Publisher
- CRC Press
- Year
- 2017
- Tongue
- English
- Leaves
- 225
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Part1. Story structure (the plot) : Plot: the structure : What is a dramatic story? ; Plot ... what is it? : Story elements ; 3 act structure ; Act structures ; Plot: the hero's journey ; Plot structures: the short ; Structure comparisons ; What they all have in common? -- Setup: act 1 : Types of set up : Where to start; Traditional setup sequences ; Opening image(s) ; Exposition ; Show don't tell ; Inciting incident : Types of inciting incidents ; What's at stake? Story world ; Story question -- Middle : Middles ; Types of conflict : Elements of conflict ; Increasing conflict ; Turning points/reversals : Five story turning points ; Cause and effect ; Crisis -- Endings : Ending ; Climax ; Resolution : Deus ex machina ; Meaning -- Story types : Genres ; Story concepts ; Only a few basic plots : Five story goals -- Part 2. Story elements : Story elements : Premise: what is about? ; Theme: what does it mean? ; Emotion : Generating emotion ; Setting -- Story mechanics : What is a scene? : Purpose of a scene; Scene components ; How do scenes work? : Types of scene endings; Scene checklist ; Narrative questions : Types of narrative questions ; Surprise : Techniques for surprise ; Suspense : Technique for suspense ; Comedy ; Subplot ; Foreshadowing: creating anticipation -- Interactive narrative : Why story in games/VR? ; Story versus narrative ; Environmental storytelling ; VR story (telling?) -- Part3. Character development : Character : Character : What are the dramatic qualities of a character? ; Character-driven categories ; Archetypes ; Stereotypes ; Backstory versus character profile : Backstory questions (external) ; Character profile questions (internal) ; Identification/empathy ; Love your characters -- Character elements : Story world as character ; Goal: what a character wants : Goal traits ; Need: what a character really, really wants ; Conflict reveals character ; Choices that a character must make ; Change : Types of change ; Character arc : Types of character arcs ; Character flaws : Types of character flaws -- Character values/motivation : The role of conflict ; Fear: the inner journey ; Unity of opposites ; Creating interesting characters : Character traits -- Part 4. Idea development : Generating ideas : Ideas : Generating story ideas ; Research ; What if? ; ClichΓ© : ClichΓ© problems ; Point of view -- Story development : Development and checklists : Development techniques ; Opposition: antagonism : Memorable villain traits ; Problems at the beginning ; Know your ending : Ingredients to a good ending ; Dialogue: its functions : What kills dialogue ; Subtext : Subtext techniques ; Metaphors and symbols : Making the story ... short -- Viewer (the audience) : The viewer's expectations ; Who knows what? When? : Directing a viewer's attention : A story trick ; Gaps : Internal gaps; External gaps ; Believability ; Coincidences.
β¦ Table of Contents
Part1. Story structure (the plot) : Plot: the structure : What is a dramatic story?
Plot ... what is it? : Story elements
3 act structure
Act structures
Plot: the hero's journey
Plot structures: the short
Structure comparisons
What they all have in common? --
Setup: act 1 : Types of set up : Where to start
Traditional setup sequences
Opening image(s)
Exposition
Show don't tell
Inciting incident : Types of inciting incidents
What's at stake? Story world
Story question --
Middle : Middles
Types of conflict : Elements of conflict
Increasing conflict
Turning points/reversals : Five story turning points
Cause and effect
Crisis --
Endings : Ending
Climax
Resolution : Deus ex machina
Meaning --
Story types : Genres
Story concepts
Only a few basic plots : Five story goals --
Part 2. Story elements : Story elements : Premise: what is about?
Theme: what does it mean?
Emotion : Generating emotion
Setting --
Story mechanics : What is a scene? : Purpose of a scene
Scene components
How do scenes work? : Types of scene endings
Scene checklist
Narrative questions : Types of narrative questions
Surprise : Techniques for surprise
Suspense : Technique for suspense
Comedy
Subplot
Foreshadowing: creating anticipation --
Interactive narrative : Why story in games/VR?
Story versus narrative
Environmental storytelling
VR story (telling?) --
Part3. Character development : Character : Character : What are the dramatic qualities of a character?
Character-driven categories
Archetypes
Stereotypes
Backstory versus character profile : Backstory questions (external)
Character profile questions (internal)
Identification/empathy
Love your characters --
Character elements : Story world as character
Goal: what a character wants : Goal traits
Need: what a character really, really wants
Conflict reveals character
Choices that a character must make
Change : Types of change
Character arc : Types of character arcs
Character flaws : Types of character flaws --
Character values/motivation : The role of conflict
Fear: the inner journey
Unity of opposites
Creating interesting characters : Character traits --
Part 4. Idea development : Generating ideas : Ideas : Generating story ideas
Research
What if?
ClicheΜ : ClicheΜ problems
Point of view --
Story development : Development and checklists : Development techniques
Opposition: antagonism : Memorable villain traits
Problems at the beginning
Know your ending : Ingredients to a good ending
Dialogue: its functions : What kills dialogue
Subtext : Subtext techniques
Metaphors and symbols : Making the story ... short --
Viewer (the audience) : The viewer's expectations
Who knows what? When? : Directing a viewer's attention : A story trick
Gaps : Internal gaps
External gaps
Believability
Coincidences.
β¦ Subjects
Computer animation;Online authorship;Video games--Authorship;Virtual reality;Video games -- Authorship
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