<p>Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanitie
Software Engineering Perspectives in Computer Game Development
β Scribed by Kendra M. L. Cooper (editor)
- Publisher
- Chapman and Hall/CRC
- Year
- 2021
- Tongue
- English
- Leaves
- 300
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences and mathematics, etc. Β The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular cultures today. A summary is provided of the latest peer reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. An ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives.
Key Features:
Includes contributions from leading academic experts in the community.
Presents a current collection of emerging research at the intersection of games and software engineering.
Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education.
Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives.
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I am totally happy with this text. Other students in the course purchased it through the school bookstore and they are missing an entire chapter. Arrived in good condition. Took a little longer than I had hoped, but given that everything including CD and all chapters were present... =)
I am totally happy with this text. Other students in the course purchased it through the school bookstore and they are missing an entire chapter. Arrived in good condition. Took a little longer than I had hoped, but given that everything including CD and all chapters were present... =)
Software engineering leads to better software products. This book teaches readers how to develop games according to a design and follow a standardized approach to game development. It provides a multitude of exercises that show just how software engineering practices can improve your game. All the b