This paper surveys the set of techniques developed in computer graphics for animating human walking. First we focus on the evolution from purely kinematic 'knowledge-based' methods to approaches that incorporate dynamic constraints or use dynamic simulations to generate motion. Then we review the re
โฆ LIBER โฆ
Simulation of human motion: computer animation and robotics
โ Scribed by N. Magnenat-Thalmann; D. Thalmann
- Publisher
- Springer
- Year
- 1988
- Tongue
- English
- Weight
- 213 KB
- Volume
- 3
- Category
- Article
- ISSN
- 0178-2789
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