Serious Games on the Move
โ Scribed by Dr Jaki Lilly, Mark Warnes (auth.), Univ.-Prof. Dr. Otto Petrovic, Dr. Anthony Brand (eds.)
- Publisher
- Springer Vienna
- Year
- 2009
- Tongue
- English
- Leaves
- 251
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Table of Contents
Front Matter....Pages I-XXV
Front Matter....Pages 1-1
Designing Mobile Games for Learning: The mGBL Approach....Pages 3-25
Lessons from Applied Drama: Conventions to Help Serious Games Developers....Pages 27-41
A Virtual Infection Control Simulation: The Development of a Serious Game in the Health-Care Sector....Pages 43-56
Learn to Play to Learn: Activity System as Reflection....Pages 57-71
Narrative-Based Serious Games....Pages 73-89
Definition of User Requirements concerning Mobile Learning Games within the mGBL Project....Pages 91-104
Rapid Prototyping and Usability Problem Identification Using Low and High-Fidelity Prototypes....Pages 105-113
Learning from mGBL โ Cross Border Legal Implications for the Development of Games for Mobile Phones and Handheld Devices....Pages 115-137
Potential Prejudice against Mobile Learning Games in Croatian University Teachers and Students....Pages 139-146
mGBL Ethical Issues and Requirements....Pages 147-161
Front Matter....Pages 163-163
Exploring the Second life of a Byzantine Basilica....Pages 165-180
Learning Programming with an RTS-Based Serious Game....Pages 181-192
Front Matter....Pages 193-193
A Platform for Server-Side Support of Mobile Game-Based Learning....Pages 195-208
Games and Mobile Technology in School-Based Learning: The Results of eMapps.com....Pages 209-223
Secondary Assessment Data within Serious Games....Pages 225-233
Back Matter....Pages 234-238
โฆ Subjects
Business Information Systems; Educational Technology; Computers and Education; User Interfaces and Human Computer Interaction; Information Systems Applications (incl.Internet); Media Design
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