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Serious games on the move

โœ Scribed by Brand, Anthony; Petrovic, Otto


Publisher
Springer
Year
2009
Tongue
English
Leaves
264
Category
Library

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โœฆ Synopsis


Designing serious games -- Embedding serious games and virtual worlds within learning programmes -- Tools, technologies and platforms for game-based learning, including mobile game-based learning.;These proceedings contain all results of this conference on game software applications that are designed to do more than entertain. The focus of the contents lies on research results and developments in the rapidly moving field of serious games and their potential use in education and training.

โœฆ Table of Contents


Contents......Page 22
Acknowledgements......Page 6
Preface: Anthony Brand......Page 7
Preface: Otto Petrovic......Page 9
mGBL: Project Introduction: Otto Petrovic......Page 12
mGBL Project Consortium Partners......Page 24
Theme 1: Designing serious games......Page 27
Designing Mobile Games for Learning: The mGBL Approach......Page 29
Lessons from Applied Drama: Conventions to Help Serious Games Developers......Page 53
A Virtual Infection Control Simulation: The Development of a Serious Game in the Health-Care Sector......Page 69
Learn to Play to Learn: Activity System as Reflection......Page 83
Narrative-Based Serious Games......Page 99
Definition of User Requirements concerning Mobile Learning Games within the mGBL Project......Page 117
Rapid Prototyping and Usability Problem Identification Using Low and High-Fidelity Prototypes......Page 131
Learning from mGBL – Cross Border Legal Implications for the Development of Games for Mobile Phones and Handheld Devices......Page 141
Potential Prejudice against Mobile Learning Games in Croatian University Teachers and Students......Page 165
mGBL Ethical Issues and Requirements......Page 173
Theme 2: Embedding serious games and virtual worlds within learning programmes......Page 189
Exploring the Second Life of a Byzantine Basilica......Page 191
Learning Programming with an RTS-Based Serious Game......Page 207
Theme 3: Tools, technologies and platforms for game-based learning, including mobile game-based learning......Page 219
A Platform for Server-Side Support of Mobile Game-Based Learning......Page 221
Games and Mobile Technology in School-Based Learning: The Results of Emapps.com......Page 235
Secondary Assessment Data within Serious Games......Page 251
Appendix......Page 260


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