Self-organized criticality is an important framework for understanding the emergence of scale-free natural phenomena. Cellular automata provide simple interesting models in which to study self-organized criticality. We consider the dynamics of a new class of cellular automata which are constructed a
Self-deception in an Evolutionary Game
β Scribed by CHRISTOPHER C. BYRNE; JEFFREY A. KURLAND
- Publisher
- Elsevier Science
- Year
- 2001
- Tongue
- English
- Weight
- 425 KB
- Volume
- 212
- Category
- Article
- ISSN
- 0022-5193
No coin nor oath required. For personal study only.
β¦ Synopsis
From the perspective of philosophy, the idea of humans lying to themselves seems irrational and maladaptive, if even possible. However, the paradigm of cognitive modularity admits the possibility of self-deception. Trivers argues that self-deception can increase "tness by improving the e!ectiveness of inter-personal deception. Ramachandran criticizes Trivers' conjecture, arguing that the costs of self-deception outweigh its bene"ts. We "rst modify a well-known cognitive modularity model of Minsky to formalize a cognitive model of self-deception. We then use Byrne's multi-dimensional dynamic character meta-model to integrate the cognitive model into an evolutionary hawk}dove game in order to investigate Trivers' and Ramachandran's conjectures. By mapping the in#uence of game circumstances into cognitive states, and mapping the in#uence of multiple cognitive modules into player decisions, our cognitive de"nition of self-deception is extended to a behavioral de"nition of self-deception. Our cognitive modules, referred to as the hunger and fear daemons, assess the bene"ts and the cost of competition and generate player beliefs. Daemon-assessment of encounter bene"ts and costs may lead to inter-daemonic con#ict, that is, ambivalence, about whether or not to "ght. Player-types vary in the manner by which such inter-daemonic con#ict is resolved, and varieties of self-deception are modeled as type-speci"c con#ict-resolution mechanisms. In the display phase of the game, players signal to one another and update their beliefs before "nally committing to a decision (hawk or dove). Self-deception can a!ect player beliefs, and hence player actions, before or after signaling. In support of Trivers' conjecture, the self-deceiving types do outperform the non-self-deceiving type. We analyse the sensitivity of this result to parameters of the cognitive model, speci"cally the cognitive resolution of the players and the in#uence of player signals on co-player beliefs.
2001 Academic Press 2 I naturally said to him, since I am an enthusiastic chess player, &&You mean, the theory of games like chess.'' &&No, no,'' he said, &&Chess is not a game. Chess is a well-de"ned form of computation. You may not be able to work out the answers, but in theory there would be a solution, a right procedure in any position. Now real games,'' he said, &&are not like that. Real life consists of blu$ng, of little tactics of deception,
π SIMILAR VOLUMES
Two models are considered for the study of game dynamics in a spatial domain. Both models are continuous in space and time and give rise to reaction-diffusion equations. The spatial domain is homogeneous but the mobility of the individuals is allowed to depend upon the strategy. The models are analy
Cleaning symbiosis is an apparently mutualistic relationship, occurring in diverse taxa, in which cleaners remove ectoparasites from the body of their clients. Here its evolution is explored with a simple game theory model in which both participants play against each other using either honest or che
## Abstract Acyl carrier protein is an integral component of many cellular metabolic processes. A number of studies have reported selfβacylation behavior in acyl carrier proteins. Although ACPs exhibit high levels of similarity in their primary and tertiary structures, selfβacylation behavior is re