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Rendering with mental ray and 3ds Max

โœ Scribed by Joep van der Steen


Publisher
Focal Press
Year
2007
Tongue
English
Leaves
257
Edition
1
Category
Library

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โœฆ Synopsis


Realize your vision with stunning renders of your 3ds Max projects that can only be achieved with a powerful engine like mental ray. Beginning with a concise review of the essential concepts, you proceed to step-by-step tutorials that teach you how to render scenes with: Indirect illumination options including Final Gather, Caustics, and Global Illumination Render options such as Contour Line rendering, Camera Effects, Displacement, Depth of Field, and Motion Blur effects. Lighting options including those provided within 3ds Max, as well as the four mr lights-Area Omni and Area Spot inside the Standard Light group, and mr Sky and mr Sun inside the Photometric Light group. Material options that are available inside 3ds Max including Arch and Design and Car Paint, DGS and Glass materials, and Sub Surface Scattering materials.* Shader options including mr material-related shaders, the tiny shaders that control small specific effects, and shaders that are used to create water, with all its effectsThe companion CD includes tutorial files and sample files that demonstrate the possibilities.


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