Rendering with mental ray & 3ds Max
โ Scribed by Joep van der Steen
- Year
- 2007
- Tongue
- English
- Leaves
- 257
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Realize your vision with stunning renders of your 3ds Max projects that can only be achieved with a powerful engine like mental ray. Beginning with a concise review of the essential concepts, you proceed to step-by-step tutorials that teach you how to render scenes with indirect light or with specific effects, such as depth of field and motion blur. Contour line shading and various other mental ray features are presented in detail, then you learn how to use the different light types of 3ds Max inside mental ray and how to use mental ray's own specific area lights and its new daylight system. Finally, the book reviews mental ray-specific materials and what effects can be obtained by using most of the specific mental ray shaders. Key Features: Color reproductions illustrate a wide array of subtle techniques. * Contains never-before-published information about how shaders work Companion CD-ROM includes tutorial project files
โฆ Table of Contents
Front cover......Page 1
Rendering with mental rayยฎ & 3ds Max......Page 4
Copyright page......Page 5
Contents......Page 6
Acknowledgements......Page 10
1.1 Introduction......Page 12
1.2.1 Software Driver......Page 13
1.2.2 Units......Page 14
1.3.1 Shaders......Page 15
1.3.2 Global Illumination......Page 16
1.3.2.2 Shadows......Page 17
1.3.2.3 Bounced Light......Page 18
1.3.2.6 Caustics......Page 19
1.3.2.7 Volumetric Effect......Page 20
1.3.4 Photons......Page 21
1.3.5 Ambient Occlusion......Page 22
2.1 Switching on mental ray......Page 26
2.2.1 Introduction......Page 30
2.2.2.1 Final Gather (Exterior)......Page 31
2.2.2.2 Final Gather (Interior)......Page 36
2.2.2.3 Caustics......Page 45
2.2.2.4 Global Illumination......Page 50
2.2.2.5 Global Illumination and Final Gather Combination......Page 56
2.3.1 Introduction......Page 58
2.3.1.1 Setting Up mental ray for Contour Line Rendering......Page 59
2.3.2.1 Introduction......Page 61
2.3.2.2 Contour Contrast Component......Page 62
2.3.2.5 Contour Composite Shader......Page 65
2.3.2.6 Contour Only Shader......Page 66
2.3.2.7 Contour PS (PostScript) Shader......Page 68
2.3.3.1 Simple Contour Shader......Page 69
2.3.3.2 Width from Color Contour Shader......Page 70
2.3.3.3 Width from Light Shader......Page 71
2.3.3.4 Width from Light Dir Shader......Page 72
2.3.3.5 Curvature Contour Shader......Page 73
2.3.3.6 Depth Fade Contour Shader......Page 74
2.3.3.7 Factor Color Contour Shader......Page 75
2.3.3.8 Layer Thinner Shader......Page 76
2.4.2 Camera Lens Shaders......Page 78
2.4.2.1 Distortion Shader......Page 79
2.4.2.2 Night Shader......Page 80
2.4.2.3 WrapAround Shader......Page 83
2.4.4.1 Beam Shader......Page 84
2.4.4.2 Mist Shader......Page 86
2.4.4.3 Parti Volume Shader......Page 88
2.5.1 Introduction......Page 92
2.5.2 Displacement without Special Shaders......Page 93
2.5.3 Displacement Based on the 3D Displacement Shader......Page 95
2.5.4 Displacement Based on the Height Map Displacement Shader......Page 99
2.6 mental ray and Motion Blur......Page 101
2.7 mental ray and Depth of Field......Page 105
3.2.1 Omni and Spots......Page 110
3.2.2 Skylight......Page 113
3.2.3 mental ray Area Lights (mr Omni and mr Spot)......Page 114
3.3.1 Photometric Lights......Page 118
3.3.2 IES Sun and IES Sky......Page 119
3.3.3 Daylight System (IES Sun and IES Sky)......Page 122
3.3.4 Daylight System (mr Sun and mr Sky)......Page 124
3.4.1 mental ray Indirect Illumination Rollout......Page 136
3.4.2.1 Ambient/Reflective Occlusion Shader......Page 137
3.4.2.2 Light Infinite Shader......Page 141
3.4.2.3 Light Point Shader......Page 142
3.4.2.4 Light Spot Shader......Page 144
4.1 Introduction......Page 148
4.2.1 Introduction......Page 149
4.2.2 User Interface......Page 154
4.3 Car Paint......Page 169
4.4 mental ray Material......Page 176
4.5 DGS Material......Page 180
4.6 Glass Material......Page 182
4.7.1 SSS Fast Material......Page 185
4.7.2 SSS Fast Skin Material......Page 189
4.7.3 SSS Fast Skin Material plus Displacement......Page 195
4.7.4 SSS Physical Material......Page 196
5.1 Introduction......Page 200
5.2.1 DGS Material Shader......Page 201
5.2.2 Dielectric Material Shader......Page 202
5.2.3 Metal Shader......Page 204
5.2.5 SSS Physical Shader......Page 207
5.2.6 Glass Shader......Page 210
5.2.7 Landscape Shader......Page 216
5.2.8 Ambient/Reflective Occlusion Shader......Page 220
5.2.9 Parti Volume and Parti Volume Photon Shaders......Page 222
5.2.10 Translucency Shader......Page 224
5.2.11 Bump Shader......Page 226
5.2.12 Environment Shader......Page 228
5.2.13 Glow Shader......Page 229
5.2.14 Material to Shader......Page 232
5.2.15 Shader List Shader......Page 234
5.2.16 Transmat Shaders......Page 236
5.2.17 Photon Basic Shader......Page 237
5.3.1 Water Surface Shader......Page 239
5.3.3 Submerge Shader......Page 241
5.3.4 WetโDry Mixer Shader......Page 242
5.3.5 Ocean Shader......Page 243
C......Page 248
D......Page 249
I......Page 250
M......Page 251
R......Page 252
S......Page 253
Z......Page 254
๐ SIMILAR VOLUMES
Realize your vision with stunning renders of your 3ds Max projects that can only be achieved with a powerful engine like mental ray. Beginning with a concise review of the essential concepts, you proceed to step-by-step tutorials that teach you how to render scenes with:* Indirect illumination optio
Create stunning renders of your 3ds Max models in mental ray with this concise guide. Learn all of the essential concepts such as indirect illumination, materials, render options, shaders, and lighting. Rendering with mental ray and 3ds Max, Second Edition is now revised to cover Autodesk Revit and
Bring new realism to your visualizations with a command of the 3ds Max toolset. Three step-by-step tutorials demonstrate exterior and interior, day and night lighting scenes. You learn the nuts and bolts of importing models from CAD programs, lighting, applying mr shaders and materials, and optimizi
Bring new realism to your visualizations with a command of the 3ds Max toolset. Three step-by-step tutorials demonstrate exterior and interior, day and night lighting scenes. You learn the nuts and bolts of importing models from CAD programs, lighting, applying mr shaders and materials, and optimizi