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Q-Morph: an indirect approach to advancing front quad meshing

✍ Scribed by S. J. Owen; M. L. Staten; S. A. Canann; S. Saigal


Book ID
101234686
Publisher
John Wiley and Sons
Year
1999
Tongue
English
Weight
414 KB
Volume
44
Category
Article
ISSN
0029-5981

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✦ Synopsis


Q-Morph is a new algorithm for generating all-quadrilateral meshes on bounded three-dimensional surfaces. After first triangulating the surface, the triangles are systematically transformed to create an all-quadrilateral mesh. An advancing front algorithm determines the sequence of triangle transformations. Quadrilaterals are formed by using existing edges in the triangulation, by inserting additional nodes, or by performing local transformations to the triangles. A method typically used for recovering the boundary of a Delaunay mesh is used on interior triangles to recover quadrilateral edges. Any number of triangles may be merged to form a single quadrilateral. Topological clean-up and smoothing are used to improve final element quality. Q-Morph generates well-aligned rows of quadrilaterals parallel to the boundary of the domain while maintaining a limited number of irregular internal nodes. The proposed method also offers the advantage of avoiding expensive intersection calculations commonly associated with advancing front procedures. A series of examples of Q-Morph meshes are also presented to demonstrate the versatility of the proposed method.


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H-Morph is a new automatic algorithm for the generation of a hexahedral-dominant ΓΏnite element mesh for arbitrary volumes. The H-Morph method starts with an initial tetrahedral mesh and systematically transforms and combines tetrahedra into hexahedra. It uses an advancing front technique where the i