Rolf Giesenβs Puppetry, Puppet Animation and the Digital Age explores the unique world of puppetry animation and its application in the digital age. With the advent of digital animation, many individuals see puppetry and 2D animation as being regulated to a niche market. Giesenβs text argues against
Puppetry, puppet animation and the digital age
β Scribed by Bendazzi, Giannalberto; Giesen, Rolf
- Publisher
- CRC Press
- Year
- 2019
- Tongue
- English
- Leaves
- 139
- Series
- The Focus animation series; CRC focus series
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Rolf Giesen's Puppetry, Puppet Animation and the Digital Age explores the unique world of puppetry animation and its application in the digital age. With the advent of digital animation, many individuals see puppetry and 2D animation as being regulated to a niche market. Giesen's text argues against this viewpoint, by demonstrating the pure aesthetic value they have, as well as examples of some of the greatest Β Read more...
Abstract: Rolf Giesen's Puppetry, Puppet Animation and the Digital Age explores the unique world of puppetry animation and its application in the digital age. With the advent of digital animation, many individuals see puppetry and 2D animation as being regulated to a niche market. Giesen's text argues against this viewpoint, by demonstrating the pure aesthetic value they have, as well as examples of some of the greatest cinematic uses of puppets. Such samples include, The Adventures of Prince Achmed, Ladislas Starevich, O'Brien, Harryhausen and Danforth, Trnka and Svankmajer, Aardman and Laika Studios, ParaNorman, and the Boxtrolls. Even live-action blockbusters, such as the Star Wars saga utilize puppetry for costume applications as noted within the text. The use of puppets not only helps create a wonderous world and memorable characters, but is also one of the purest extensions of an artist
β¦ Table of Contents
Content: Introduction : it's not just nostalgia --
The origin of puppets and homunculi --
The art of silhouette plays and films --
2D versus 3D in Nazi Germany --
Puppetoons versus JiriΜ Trnka --
The Dynamators --
Pixilation and mocap : people become puppets --
The road to computer-generated imagery --
The decomposition of images --
Aardman, or a renaissance of stop motion --
The isle of old-fashioned animators --
The stop-motion chronicles.
β¦ Subjects
Stop-motion animation films -- History.;Puppet films -- History.;Animation (Cinematography) -- History.;ART -- Film & Video.;PHOTOGRAPHY -- Techniques -- Cinematography & Videography.;Animation (Cinematography);Puppet films.;Stop-motion animation films.
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