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Puppetry, Puppet Animation and the Digital Age

โœ Scribed by Rolf Giesen


Publisher
Routledge
Year
2018
Tongue
English
Leaves
139
Edition
1
Category
Library

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โœฆ Synopsis


Rolf Giesenโ€™s Puppetry, Puppet Animation and the Digital Age explores the unique world of puppetry animation and its application in the digital age. With the advent of digital animation, many individuals see puppetry and 2D animation as being regulated to a niche market. Giesenโ€™s text argues against this viewpoint, by demonstrating the pure aesthetic value they have, as well as examples of some of the greatest cinematic uses of puppets. Such samples include, The Adventures of Prince Achmed, Ladislas Starevich, Oโ€™Brien, Harryhausen and Danforth, Trnka and ล vankmajer, Aardman and Laika Studios, ParaNorman, and the Boxtrolls. Even live-action blockbusters, such as the Star Wars saga utilize puppetry for costume applications as noted within the text. The use of puppets not only helps create a wonderous world and memorable characters, but is also one of the purest extensions of an artist.

โœฆ Table of Contents


Cover......Page 1
Half Title......Page 2
Title Page......Page 4
Copyright Page......Page 5
Contents......Page 6
Series Editor......Page 10
Author......Page 12
Introduction: It's Not Just Nostalgia......Page 14
Chapter 1: The Origin of Puppets and Homunculi......Page 18
AN ACT OF MAGIC......Page 19
Chapter 2: The Art of Silhouette Plays and Films......Page 22
REFERENCES......Page 26
WALKING MATCHSTICKS......Page 28
LADISLAS STAREVICH......Page 30
DIMENSIONAL ANIMATION IN SPACE......Page 32
GEORGE PAL......Page 35
THE DIEHL BROTHERS......Page 45
REFERENCES......Page 51
SQUASH AND STRETCH IN WOOD......Page 52
TรRLOVร AND ZEMAN......Page 56
THE TRICK BROTHERS......Page 60
DISNEY PLUS BUNUEL AND CHARLES BOWERS......Page 62
LOU IN WONDERLAND......Page 64
HANSEL AND GRETEL......Page 65
MEMORY HOTEL......Page 66
REFERENCES......Page 69
THE LOST WORLD......Page 70
THE โ€œZEUS COMPLEXโ€......Page 71
AT THE CRADLE OF THE DIGITAL AGEโ€”AND NOT KNOWING IT......Page 76
REFERENCES......Page 79
NEIGHBOURS AT WAR......Page 80
AVATAR......Page 81
THE FORM AND THE SUBSTANCE......Page 84
โ€œCREATIONโ€......Page 88
BATMAN FOREVER......Page 90
REFERENCES......Page 92
SPEAKING LIONS AND CENTAURS......Page 94
CYBERPUNK......Page 95
REFERENCES......Page 97
Chapter 9: Aardman, or Aย Renaissance ofย Stop Motion......Page 98
SYMBIOSIS BETWEEN STOP MOTION AND COMPUTER-GENERATED IMAGERY......Page 99
AN INHERENT CHARM FOR HALF THE PRICE......Page 102
REFERENCES......Page 103
PANDORAโ€™S BOX......Page 104
IT CAME FROM MEGASAKI......Page 105
FANG MING, A.K.A. MOCHINAGA-SAN......Page 109
PARANORMAN AND THE BOXTROLLS......Page 110
REFERENCES......Page 113
THE STOP-MOTION CHRONICLES......Page 116
BIBLIOGRAPHY......Page 128
INDEX......Page 130


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