𝔖 Bobbio Scriptorium
✦   LIBER   ✦

Programming Game AI by Example

✍ Scribed by Mat Buckland


Book ID
127433812
Year
2004
Tongue
English
Weight
9 MB
Edition
1
Category
Library
ISBN
1417544910

No coin nor oath required. For personal study only.

✦ Synopsis


The book has great examples for incorporating good artificial intelligence in games. The author knows how to organize code effectively, and if you're a beginner programmer with C++, you'll learn a few things there as well. I also like that the extra material for the book that is usually included as a CD in other books can be found online for download instead, so you don't have to worry if you're missing something when buying the book.

Some of things I've learned in the book include agent movement behavior, using finite state machines, and message handling for state changes. A good understanding of C++ or some object oriented language is a must. Otherwise, the author uses easy to understand language and relates the subject very well.

✦ Subjects


Разработка игр


📜 SIMILAR VOLUMES


AI Techniques for Game Programming
✍ Mat Buckland 📂 Library 📅 2002 🌐 English ⚖ 10 MB

"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes readers through the theory a step at a time, e

Thet Naing: Unity 4.x Game AI Programmin
✍ Kyaw, Aung Sithu; Peters, Clifford; Swe, Thet Naing 📂 Fiction 📅 2014 🌐 English ⚖ 2 MB

Learn and implement game AI in Unity3D with a lot of sample projects and next-generation techniques to use in your Unity3D projects **Overview** * A practical guide with step-by-step instructions and example projects to learn Unity3D scripting * Learn pathfinding using A\* algorithms as well as Un

Linux Socket Programming by Example
✍ Warren Gay 📂 Library 📅 2000 🏛 Que 🌐 English ⚖ 4 MB

Linux Socket Programming by Example begins with a very basic introduction to the fundamentals of socket level programming. As the chapters progress, you are introduced to related concepts, such as forming network addresses, Ipv6, the TCP/IP protocol suite and options, writing servers, and creating s

Accelerated C++: Practical Programming b
✍ Andrew Koenig, Barbara E. Moo 📂 Library 📅 2000 🏛 Addison-Wesley Professional 🌐 English ⚖ 879 KB

Want to learn how to program in C++ immediately? Want to start writing better, more powerful C++ programs today? Accelerated C++'s uniquely modern approach will help you learn faster and more fluently than you ever believed possible. Based on the authors' intensive summer C++ courses at Stanford Uni