The book has great examples for incorporating good artificial intelligence in games. The author knows how to organize code effectively, and if you're a beginner programmer with C++, you'll learn a few things there as well. I also like that the extra material for the book that is usually included a
AI Techniques for Game Programming
✍ Scribed by Mat Buckland
- Book ID
- 127457206
- Year
- 2002
- Tongue
- English
- Weight
- 10 MB
- Edition
- 1
- Category
- Library
- City
- Cincinnati, Ohio
- ISBN-13
- 9781931841085
No coin nor oath required. For personal study only.
✦ Synopsis
"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes readers through the theory a step at a time, explaining clearly how they can incorporate each technique into their own games. After a whirlwind tour of Windows programming, readers will learn how to use genetic algorithms for optimization, path-finding, and evolving control sequences for their game agents. Coverage of neural network basics quickly advances to evolving neural motion controllers for their game agents and applying neural networks to obstacle avoidance and map exploration. Backpropagation and pattern recognition is also explained. By the end of the book, readers will know how to train a network to recognize mouse gestures and how to use state-of-the-art techniques for creating neural networks with dynamic topologies.
✦ Subjects
Разработка игр
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