<p>Apply design principles to your classes, preparing them for reuse. You will use package design principles to create packages that are just right in terms of cohesion and coupling, and are user- and maintainer-friendly at the same time.<br>The first part of this book walks you through the five SOL
Principles of Package Design Creating Reusable Software Components
β Scribed by Noback, Matthias
- Publisher
- APRESS
- Year
- 2018
- Tongue
- English
- Leaves
- 268
- Edition
- 1st edition
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Table of Contents
Part 1: Class Design.- Chapter 1: The Single Responsibility Principle.- Chapter 2: The Open/Closed Principle.- Chapter 3: The Liskov Substitution Principle.- Chapter 4: The Interface Segregation Principle.- Chapter 5: The Dependency Inversion Principle.- Part 2: Package Design.- Chapter 6: The Release/Reuse Equivalence Principle.- Chapter 7: The Common Reuse Principle.- Chapter 8: The Common Closure Principle.- Chapter 9: The Acyclic Dependencies Principle.- Chapter 10: The Stable Dependencies Principle.- Chapter 11: The Stable Abstractions Principle.- Chapter 12: Conclusion.- Appendix A: The Full Page Class.-
β¦ Subjects
(BIC subject category)UM;(BIC subject category)UMW;(BIC subject category)UMX;(BIC subject category)UMZ;(BISAC Subject Heading)COM051000;(BISAC Subject Heading)COM051010;(BISAC Subject Heading)COM051230;(BISAC Subject Heading)COM051390;(BISAC Subject Heading)COM060160;(BISAC Subject Heading)UM;cohesion;component design;coupling;dependencies;Domain-Driven Design;object design;package design principles;(Produktform)Paperback / softback;reusability;SOLID principles;(Springer Nature Marketing Classif
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This book outlines and demonstrates basic package design guidelines and rules through 100 principles in the areas of research, planning, and execution. This book is a quick reference and primer on package design, and the principles that make design projects successful. Highly visual and appealing to
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<p>Software is rarely built completely from scratch. To a great extent, existing software documents (source code, design documents, etc.) are copied and adapted to fit new requirements. Yet we are far from the goal of making reuse the standard approach to software development. Software reuse is the