Designed to help problem solvers improve their <I>street smarts,</I></B> this hands-on guide examines the components of problem solving, and presents a series of graduated exercises β drawn from a variety of industrial applications β to familiarize, reinforce, challenge, and stretch readers creative
Play in Creative Problem-solving for Planners and Architects
β Scribed by Ron Kasprisin
- Publisher
- Routledge
- Year
- 2016
- Tongue
- English
- Leaves
- 239
- Edition
- 1Β°
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
In Play in Creative Problem-solving for Planners and Architects, "play" is defined, explored and demonstrated as a critical catalyst in creative problem-solving processes. The book defines the current psychological research into play and creative problem-solving, explores the necessary integration of the two, and exemplifies for students and practitioners the use of play in creative endeavors; and the role that play serves in separating linear from creative problem-solving approaches.
Play is explored regarding its elements (tools, skills, environment), characteristics (a free activity without failure) and attitude as it relates to and activates the creative process with the focus on urban design, planning, architecture, and landscape architecture. The book re-establishes the whole mind-body thinking process of play as a means of object-learning; to provide designers and planners with alternative ways of design-thinking; and to challenge the over-utilization of digital technologies in creative processes. Creative problem-solving requires an appreciation for ambiguity, uncertainty of outcome, complexity that leads to the discovery of novelty and innovation.
The book incorporates examples and exercises in play activities related to the design and planning fields, and exercises related to play-tools and skills for students and professionals. It also defines terms used in play and creativity psychology; provides examples and structure for play and creative problem-solving activities; describes the type and use of appropriate play-tools; contains an extensive bibliography on play and creative problem-solving texts; and provides significant illustrations making it fundamental reading for students and professionals in urban design and planning fields.
β¦ Table of Contents
Cover
Title Page
Copyright Page
Table of Contents
List of figures
Dedication
Acknowledgments
Foreword
Introduction
Major Elements of the Book
The Integration of Creative Problem-solving and Object-learning through Play
CPS: Why is it Different from Normative Problem-solving?
Creativity in CPS
What Activates the Creative Aspect of CPS: Play in Object-learning as a Sensory Process
Challenges
Definition of Terms
1 Creative Problem-solving (CPS) for Design and Planning
Creative Problem-solving (CPS)
The Creativity Path: Whole MindβBody Thinking
The CPS Process
What Makes CPS Different from Conventional Problem-solving?
An Example of CPS in the Design/Planning Context
2 Object-learning through Play: Object-learning, Constructivism, and Self-learning through Symbolic Play
Object-learning
Constructivism and Play
Object-play: The Activity-vehicle for Object-learning
Play
Motivational Aspects of Play and Creativity
3 The Gifts of Friedrich Froebel
Kindergarten: The Childrenβs Garden
Kindergarten: Playtime and the Froebel βGiftsβ
The Twenty Gifts of Froebel
The Froebel Kindergartenβs Impact on Art and Design
The Importance of Froebelβs Gifts to Contemporary Designers and Planners
4 How do Designers Play?
How Do Architects and Artists Play?
Interviews with Regional Architects, Designers, and Artists
An Enjoyable Experiment
5 Setting the StageβPlay Environment
Advantages of the Studio Process
Studio Principles and Methodologies: Environment, Process, Culture
6 Object-learning with Play-tools/Skills
Skill Development
Learning with Symbolic Objects
Letβs Play: Exercises in Meta-play
Symbolic Object-play
Symbolic Objects
Symbolic (Spatial) Reference Guides: The Grid
Paper
Cardboard
Wood Blocks
Playskool and other Wood Blocks
String and Yarn Materials
Plastic Blocks
Clay (Modeling) and Wax
Metal
Sculpture
Drawing
Painting and Pastels
Watercolor
Pastels, Pastel Pencils, and Crayons
Models
Spatial Movement as Play
Games and Gaming
7 Object-learning Applications in Design and Planning
CPS Object-learning and Play Applications
The Semiotic Diagram
Techniques for the Semiotic Diagramming Process
Play Applications for Brainstorming
Internal Team Brainstorming
Public Interactive Brainstorming
Design Intensives or Charrettes
Case Study One: Sechelt Vision Plan, Sechelt, BC, Canada
Case Study Two: Project Safe HavenβTsunami Vertical Evacuation on the Washington Coast
Development and Building Typologies
Object-learning Activators for Play-activities
Experiments in Object-learning Play
Mixed Symbolic Object Compositions
Drawing as Object-learning
8 Integration of Digital Technologies and Crafting Processes
Divergent Thinking
Convergent Thinking
Some Final Thoughts . . .
Appendix: Suggested Exercises in Object-learning Play
Notes
Bibliography
Index
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