The Kingmaker Playerβs Guide is intended to provide context for creating characters from the nation of Brevoy or surrounding regions who wish to play a role in the Stolen Landsβ transformation. In this campaign, your characters will explore vast wildernesses and settle them, build cities and nations
Pathfinder Kingmaker Adventure Path (P2)
β Scribed by Steven T Helt, Tim Hitchcock, James Jacobs, Ron Lundeen, Rob McCreary, Jason Nelson, Richard Pett, Tom Phillips, Neil Spicer, Greg A Vaughan
- Publisher
- Paizo Inc.
- Year
- 2022
- Tongue
- English
- Leaves
- 640
- Category
- Fiction
No coin nor oath required. For personal study only.
β¦ Synopsis
Pathfinder's most-popular campaign ever returns in this massive new hardcover compilation updated to the latest Pathfinder rules! In this new, revised version of the classic Kingmaker Adventure Path campaign, the Stolen Lands have long been the domain of bandits and monsters, but no longer! Your party has been granted a charter to explore these wilds, defeat its dangers, and build a brand new nation. Yet not everyone will welcome you as new neighbors, and powerful supernatural forces have their own plans for the region. Can you defeat your kingdom's enemies and become leaders of one of the greatest new nations in the world?
This hardcover edition of the Kingmaker Adventure Path contains:
- All six chapters of the original Kingmaker Adventure Path, expanded and updated for use with Pathfinder Second Edition.
- Hundreds of pages of new content that expands the campaign to cover the full range of levels from 1 to 20.
- Works with tie-in Bestiaries (sold separately) to allow easy conversion to Pathfinder First Edition or the Fifth Edition rules of the world's oldest roleplaying game!
- Extensive rules for building and running kingdoms, settlements, and armies, along with narrative-based rules for resolving mass combat encounters.
- Eleven new alchemical items and spells to discover.
- Sixteen new monsters, ranging from mundane but dangerous wild animals to potent supernatural threats that will challenge even the most powerful of heroes.
π SIMILAR VOLUMES
Chapter 2: "Rivers Run Red" by Rob McCreary With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims. Amid the rush of opportunistic travelers, the PCs find themselves steward
PZO9033 The Varnhold Vanishing (Kingmaker 3 of 6) Pathfinder Adventure Path No 33 by Paizo PublishingThe Stolen Lands consume many wanderers - the perils of its rugged wildernesses and hidden mysteries prey upon even the wariest of travelers. Founded upon one of the most savage frontiers, the colony
Chapter 1: "Stolen Land" by Tim Hitchcock A Realm to be Tamed Enter the Stolen Lands, a wilderness claimed by nobles, bandits, and beasts alike. Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures that have
Chapter 3: "The Varnhold Vanishing" by Greg A. Vaughan The Stolen Lands consume many wanderersβthe perils of its rugged wildernesses and hidden mysteries prey upon even the wariest of travelers. Founded upon one of the most savage frontiers, the colony of Varnhold defied the many dangers of this
Chapter 4: "Blood for Blood" by Neil Spicer Even with the PCsβ kingdom growing at their heart, the Stolen Lands are far from tame. An incursion by merciless barbarians spills blood on the PCsβ lands and begins a search for a legendary artifact in the depths of the regionβs most infamous wilderne