<span>Pathfinder's most-popular campaign ever returns in this massive new hardcover compilation updated to the latest Pathfinder rules! In this new, revised version of the classic Kingmaker Adventure Path campaign, the Stolen Lands have long been the domain of bandits and monsters, but no longer! Yo
Pathfinder Adventure Path #31: Stolen Land (Kingmaker 1 of 6)
β Scribed by Tim Hitchcock
- Publisher
- Paizo Publishing, LLC.
- Year
- 2010
- Tongue
- English
- Leaves
- 100
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Chapter 1: "Stolen Land"
by Tim Hitchcock
A Realm to be Tamed
Enter the Stolen Lands, a wilderness claimed by nobles, bandits, and beasts alike. Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures that have made it a realm of savagery and shame. Beyond the last rugged frontier stretches the home of voracious monsters, capricious fey, wily natives, and bandits who bow to the rule of a merciless lord none dare defy. Can the PCs survive the Stolen Lands, bring their dangers to heel, and lay the foundations of a new kingdom? Or will they just be one more fateful band, lost forever to the ravenous wilds?
This volume of Pathfinder Adventure Path launches the Kingmaker Adventure Path, and includes:
βStolen Land,β a Pathfinder RPG adventure for 1st-level characters, by Tim Hitchcock.
A gazetteer of Brevoy, a country of ancient grudges and noble rivalries, by Steve Kenson.
New rules for turning exploration into a different kind of adventure, by James Jacobs.
A new misadventure for disgraced noble scion Ollix Kaddar in the Pathfinderβs Journal, by James L. Sutter.
Five new monsters, by Ed Greenwood, David Hill, Steven Kenson, Rob Manning, and F. Wesley Schneider.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
β¦ Subjects
Pathfinder
π SIMILAR VOLUMES
Chapter 2: "Rivers Run Red" by Rob McCreary With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims. Amid the rush of opportunistic travelers, the PCs find themselves steward
Chapter 3: "The Varnhold Vanishing" by Greg A. Vaughan The Stolen Lands consume many wanderersβthe perils of its rugged wildernesses and hidden mysteries prey upon even the wariest of travelers. Founded upon one of the most savage frontiers, the colony of Varnhold defied the many dangers of this
Chapter 4: "Blood for Blood" by Neil Spicer Even with the PCsβ kingdom growing at their heart, the Stolen Lands are far from tame. An incursion by merciless barbarians spills blood on the PCsβ lands and begins a search for a legendary artifact in the depths of the regionβs most infamous wilderne
Chapter 6: "Sound of a Thousand Screams" by Richard Pett With the dangers of the Stolen Lands brought to heel, the PCs rule as lords of that realm. But from an unassuming corner of their kingdom, a centuries-old plot takes shape, turning the land itself into a deadly enemy that threatens to brin
The Kingmaker Playerβs Guide is intended to provide context for creating characters from the nation of Brevoy or surrounding regions who wish to play a role in the Stolen Landsβ transformation. In this campaign, your characters will explore vast wildernesses and settle them, build cities and nations