The OpenGL, the industry standard for high-performance graphics development, is is widely used on Unix and Windows platforms for creating high-end graphics, animation, and modeling software as well as computer games by numerous industries including entertainment, medicine, and the military.
OpenGL Game Development
β Scribed by Chris Seddon
- Publisher
- Jones & Bartlett Publishers
- Year
- 2005
- Tongue
- English
- Leaves
- 497
- Series
- Wordware applications library
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
The Open Graphics Library (OpenGL) is the industry standard for high-performance 3D graphics and is widely used to create leading-edge software. OpenGL Game Development shows the beginning computer programmer how to harness the power of OpenGL to create a fully functional map editor and game engine. The book explores the basics of OpenGL and Windows programming, while focusing on the ultimate goal of developing a 3D first-person shooter.
π SIMILAR VOLUMES
Describes step-by-step everything the OpenGL developers needs to know about windows programming and OpenGL including how use multi-texturing.
Is a bad bad bad bad.... book. No code, no examples, no explications...El libro es malΓsimo para ser de programaciΓ³n. No explica cΓ³digo, no tiene ejemplos, explica demasiados temas absurdos, por ejemplo en sonido explica como usar programas midi y ni una linea de cΓ³digo.Es una autentica estafa.
OpenGL ES Game Development provides an in-depth look into the new OpenGL ES standard and what the new embedded systems graphics library will provide for game developers. It compares OpenGL ES to OpenGL, EGL (the new standard windowing APIs for OpenGL ES), game development, and platforms that are cur