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๐Ÿ“

Open GL. Programming for X-Windows system

โœ Scribed by Kilgard M.J.


Publisher
AW
Year
1996
Tongue
English
Leaves
559
Category
Library

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๐Ÿ“œ SIMILAR VOLUMES


OpenGL Programming for the X Window Syst
โœ Mark J. Kilgard ๐Ÿ“‚ Library ๐Ÿ“… 1996 ๐Ÿ› Addison-Wesley Professional ๐ŸŒ English

This was the first book I purchased on openGL. This book is a very good introduction to openGL. If I might add one peice of advice to the up and coming linux Graphics programmers. DO NOT shy away from windows openGL programming books. Once you understand the concepts you will easily apply them to

OpenGL Programming for the X Window Syst
โœ Mark J. Kilgard ๐Ÿ“‚ Library ๐Ÿ“… 1996 ๐Ÿ› Addison-Wesley Professional ๐ŸŒ English

OpenGL is the fastest and most widely available software standard for producing high-quality color images of 3D scenes. This practical guide shows X programmers how to construct working 3D applications using OpenGL and how to tightly integrate OpenGL applications with the X Window System. Written b

OpenGL Programming for the X Window Syst
โœ Mark J. Kilgard ๐Ÿ“‚ Library ๐Ÿ“… 1996 ๐Ÿ› Addison-Wesley Professional ๐ŸŒ English

Created by Silicon Graphics Inc., OpenGL has become the industry standard for the 3D graphics programming community. Sun and Hewlett Packard have recently joined OpenGL's list of licensees, bringing a large community of X Windows users to the OpenGL market. This text explains how the OpenGL librarie

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โœ Mark J. Kilgard ๐Ÿ“‚ Library ๐Ÿ“… 1996 ๐Ÿ› Addison-Wesley Professional ๐ŸŒ English

Created by Silicon Graphics Inc., OpenGL has become the industry standard for the 3D graphics programming community. Sun and Hewlett Packard have recently joined OpenGL's list of licensees, bringing a large community of X Windows users to the OpenGL market. This text explains how the OpenGL librarie

OpenGL Programming for the X Window Syst
โœ Mark J. Kilgard ๐Ÿ“‚ Library ๐Ÿ“… 1993 ๐Ÿ› Addison-Wesley Developers Press ๐ŸŒ English

Created by Silicon Graphics, Inc., OpenGL has become the industry standard for the 3D graphics programming community. From SGI's X Windows graphics expert, who developed the utility toolkit which serves as the cornerstone of OpenGL, this book explains how the OpenGL libraries are implemented under X