This article develops a new algorithm for computing Nash equilibria of N -player games. The algorithm approximates a game by a sequence of polymatrix games in which the players interact bilaterally. We provide su cient conditions for local convergence to an equilibrium and report computational exper
On the computability of Nash equilibria
β Scribed by Kislaya Prasad
- Publisher
- Elsevier Science
- Year
- 1997
- Tongue
- English
- Weight
- 763 KB
- Volume
- 21
- Category
- Article
- ISSN
- 0165-1889
No coin nor oath required. For personal study only.
β¦ Synopsis
We present some algorithmic unsolvability and incompleteness results in game theory and discuss their significance.
The main theorem presents a class of n-person games, where each player's strategy set is the real line and payoffs are continuous functions, for which there could not possibly exist an algorithm to compute either a Nash equilibrium or an E-equilibrium. Conditions sufficient to ensure solvability are also discussed.
π SIMILAR VOLUMES
A noncooperative game is formulated on a transportation network with congestion. The players are associated with origin-destination pairs, and are facing demand functions at their respective destination nodes. A Nash-Cournot equilibrium is defined and conditions for existence and uniqueness of this