## Abstract The problem of allocating cost in a spanning tree network is considered. A number of possible schemes are surveyed, and critically analyzed. Methods are suggested that are preferred given different emphases among the criteria for such a function.
On cost allocation for a spanning tree: A game theoretic approach
โ Scribed by C. G. Bird
- Publisher
- John Wiley and Sons
- Year
- 1976
- Tongue
- English
- Weight
- 705 KB
- Volume
- 6
- Category
- Article
- ISSN
- 0028-3045
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โฆ Synopsis
Abstract
Cooperative game theory solution concepts are used to allocate costs in a spanning tree network. Stable cost allocations are related to the core of a cooperative game and it is proved that every game generated from a minimum cost spanning tree with an immovable source has a core. A refinement of the core, called the irreducible core, is introduced and the extreme points of the solution can be characterized by permutations of the minimal cost spanning tree. Points in the irreducible core are shown to be stable under unions of additional players. A weighted Shapley value is used to obtain a unique allocation of costs. This value coincides with the marginal costs of the spanning tree when there is only one minimal spanning tree. When multiple sources are allowed, counterexamples to the existence of a core are presented unless extra taxes are levied on the users.
๐ SIMILAR VOLUMES
The degree-constrained spanning tree problem is of high practical importance. Up to now, there are few effective algorithms to solve this problem because of its NP-hard complexity. In this paper, we present a new approach to solve this problem by using genetic algorithms and computational results to