## Abstract The game domination number of a (simple, undirected) graph is defined by the following game. Two players, \documentclass{article}\usepackage{amssymb}\usepackage{amsbsy}\usepackage[mathscr]{euscript}\footskip=0pc\pagestyle{empty}\begin{document}${\mathcal{A}}$\end{document} and \docume
On a modular domination game
✍ Scribed by Sylvain Gravier; Mehdi Mhalla; Eric Tannier
- Book ID
- 104325869
- Publisher
- Elsevier Science
- Year
- 2003
- Tongue
- English
- Weight
- 314 KB
- Volume
- 306
- Category
- Article
- ISSN
- 0304-3975
No coin nor oath required. For personal study only.
✦ Synopsis
We present a generalization of the so-called -game, introduced by Sutner (Math. Intelligencer 11 (1989) 49), a combinatorial game played on a graph, with relations to cellular automata, as well as odd domination in graphs. A conÿguration on a graph is an assignment of values in {0; : : : ; p -1} (where p is an arbitrary positive integer) to all the vertices of G. One may think of a vertex v of G as a button the player can press at his discretion. If vertex v is chosen, the value of all the vertices adjacent to v increases by 1 modulo p. This deÿnes an equivalence relation between the conÿgurations: two conÿgurations are in relation if it is possible to reach one from the other by a sequence of such operations. We investigate the number of equivalence classes that a given graph has, and we give formulas for trees and special regular graphs.
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