Addresses how program teams can develop complex entertainment software within the constraints of deadlines, budgets and changing technologies. Topics covered in the book include writing reusable code; writing multi-platform titles efficiently and using iterative techniques in programming.
Object-Oriented Game Development
β Scribed by Julian Gold
- Publisher
- Addison Wesley
- Year
- 2004
- Tongue
- English
- Leaves
- 441
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Subjects
ΠΠΈΠ±Π»ΠΈΠΎΡΠ΅ΠΊΠ°;ΠΠΎΠΌΠΏΡΡΡΠ΅ΡΠ½Π°Ρ Π»ΠΈΡΠ΅ΡΠ°ΡΡΡΠ°;Π Π°Π·ΡΠ°Π±ΠΎΡΠΊΠ° ΠΈΠ³Ρ;
π SIMILAR VOLUMES
I have read your editorial and I am very much happy to read that.I thought that this book must be good one.
There is more to "object-oriented" than application programming. Object-oriented methods have revolutionized the way analysts, designers, software engineers, project managers, and tool builders construct entire software systems. Object-Oriented System Development will help you to better understand
This is a good book for a very general overview of object oriented systems development. It does not refer to any particular language, so I don't know why the other reviewer said it included C++. This book is good but a better book is Criag Larman's "Applying UML and Patterns".
<p><B>Formal Object-Oriented Development</B> provides a comprehensive overview of the use of formal object-oriented methods; it covers how and where they should be introduced into the development process, how they can be introduced selectively for critical parts of an application, and how to incorpo