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Object-oriented game development

โœ Scribed by Gold, Julian


Publisher
Addison Wesley Publishing Company; Pearson Education Limited
Year
2004
Tongue
English
Leaves
441
Category
Library

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โœฆ Synopsis


Addresses how program teams can develop complex entertainment software within the constraints of deadlines, budgets and changing technologies. Topics covered in the book include writing reusable code; writing multi-platform titles efficiently and using iterative techniques in programming.

โœฆ Table of Contents


Cover......Page 1
Object-oriented Game Development......Page 4
Contents......Page 8
Acknowledgements......Page 14
What is this book?......Page 16
Who are you?......Page 17
So what will you read about?......Page 18
A brief history of games......Page 19
Philosophy......Page 24
Reality bites......Page 29
Summary......Page 36
The peasants are revolting......Page 38
The lords are revolting......Page 39
Stopping the rot......Page 40
The choice of language......Page 66
A C++ coding policy......Page 78
Summary......Page 82
Notation......Page 84
The design process......Page 87
Patterns......Page 91
Summary......Page 149
Motivation......Page 150
Some guiding principles......Page 153
Meet the components......Page 164
Summary......Page 242
Introduction......Page 244
Summary......Page 280
Open your GOB......Page 282
Game object management......Page 296
Summary......Page 341
Design-driven control......Page 344
Decoupling behaviour from game code......Page 345
Simplifying the creation and management of high-level behaviour......Page 346
Event management details......Page 356
Language issues......Page 362
Summary......Page 364
Introduction......Page 366
Incremental delivery......Page 367
Iterated delivery......Page 370
Summary......Page 381
The cultural divides......Page 382
The programming team......Page 383
The art team......Page 390
The design team......Page 394
Putting it all together......Page 399
Summary......Page 400
Technical analysis......Page 402
Summary......Page 429
Appendix: coding conventions used in this book......Page 430
Bibliography......Page 432
Web resources......Page 434
Index......Page 436


๐Ÿ“œ SIMILAR VOLUMES


Object-Oriented System Development
โœ Dennis deChampeaux, Doug Lea, Penelope Faure ๐Ÿ“‚ Library ๐Ÿ“… 1993 ๐Ÿ› Addison-Wesley Professional ๐ŸŒ English

I have read your editorial and I am very much happy to read that.I thought that this book must be good one.

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This is a good book for a very general overview of object oriented systems development. It does not refer to any particular language, so I don't know why the other reviewer said it included C++. This book is good but a better book is Criag Larman's "Applying UML and Patterns".

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