No-Code Video Game Development Using Unity and Playmaker
โ Scribed by Kelley, Michael
- Publisher
- CRC Press
- Year
- 2016
- Tongue
- English
- Leaves
- 282
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Table of Contents
Content: Cover
Half Title
Title Page
Copyright Page
Dedication
Table of Contents
An Overview of the Book
Author
Introduction
Section I All about Unity
Chapter 1 What Is Unity and What Makes It Awesome?
1.1 WHAT IS UNITY AND WHAT MAKES IT AWESOME?
1.1.1 Unity
Chapter 2 File
Chapter 3 Edit
Chapter 4 Assets
4.1 PREFABS
4.2 MATERIALS
4.3 PACKAGES
Chapter 5 GameObject: The Noun
5.1 GAMEOBJECT
5.2 PARENT/CHILD RELATIONSHIPS
5.3 LOCAL VERSUS GLOBAL SPACE
Chapter 6 Component: The Verb
6.1 COMPONENTS
Chapter 7 PlayMaker Drop-Down
Chapter 8 Window
Chapter 9 Help
Chapter 10 Toolbar Chapter 11 Project ViewChapter 12 Hierarchy View
Chapter 13 Scene View
Chapter 14 Game View
Chapter 15 Inspector View
Chapter 16 Console View
Section II All about PlayMaker
Chapter 17 What Is PlayMaker and What Makes It Awesome?
Chapter 18 Functions, Conditionals, Flowcharts, and Variables: Easy-Peasy Vocab
Chapter 19 PlayMaker View
Chapter 20 Additional Views
Chapter 21 Recreating CheckExistence as a Finite State Machine
21.1 TROUBLESHOOTING
Chapter 22 PlayMaker Sample Scene
22.1 TROUBLESHOOTING
Section III First-Person Shooter Survival Horror Game Creation Chapter 23 Indie by DesignChapter 24 Design Document
24.1 GAMEPLAY SYNOPSIS
24.2 NARRATIVE SYNOPSIS
24.3 GAME MECHANICS
24.3.1 Gameplay Mechanics: Core Version
24.3.2 Gameplay Mechanics: Expanded Version
24.4 PLATFORM/CONTROLLER ASSIGNMENTS
24.5 GAME PROGRESSION
24.6 MISCELLANEOUS
Chapter 25 Our First Level (But Not Really)
Chapter 26 Level Redux
Chapter 27 Particle Effects
Chapter 28 Lighting
28.1 TROUBLESHOOTING
Chapter 29 Audio
Chapter 30 Moral to the Story
Chapter 31 First-Person Shooter Controls
31.1 TROUBLESHOOTING
Chapter 32 Random Spawn Manager Chapter 33 Mecanim Preparation33.1 TROUBLESHOOTING
Chapter 34 Mecanim Execution
Chapter 35 Mecanim-PlayMaker Integration and Artificial Intelligence
35.1 TROUBLESHOOTING
Chapter 36 FPS Character Model's Mecanim
36.1 TROUBLESHOOTING
Chapter 37 FPS Character Model's Mecanim-PlayMaker Integration
Chapter 38 Raycasting
38.1 TROUBLESHOOTING
Chapter 39 The User Interface
Chapter 40 UI-PlayMaker Integration
Chapter 41 Crunch Time
Chapter 42 Build and Conclusion
INDEX
โฆ Subjects
Video games - Design.
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