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New Geometric Data Structures for Collision Detection and Haptics

✍ Scribed by René Weller (auth.)


Publisher
Springer International Publishing
Year
2013
Tongue
English
Leaves
248
Series
Springer Series on Touch and Haptic Systems
Edition
1
Category
Library

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✦ Synopsis


Starting with novel algorithms for optimally updating bounding volume hierarchies of objects undergoing arbitrary deformations, the author presents a new data structure that allows, for the first time, the computation of the penetration volume. The penetration volume is related to the water displacement of the overlapping region, and thus corresponds to a physically motivated and continuous force. The practicability of the approaches used is shown by realizing new applications in the field of robotics and haptics, including a user study that evaluates the influence of the degrees of freedom in complex haptic interactions. New Geometric Data Structures for Collision Detection and Haptics closes by proposing an open source benchmarking suite that evaluates both the performance and the quality of the collision response in order to guarantee a fair comparison of different collision detection algorithms.

Required in the fields of computer graphics, physically-based simulations, computer animations, robotics and haptics, collision detection is a fundamental problem that arises every time we interact with virtual objects. Some of the open challenges associated with collision detection include the handling of deformable objects, the stable computation of physically-plausible contact information, and the extremely high frequencies that are required for haptic rendering. New Geometric Data Structures for Collision Detection and Haptics presents new solutions to all of these challenges, and will prove to be a valuable resource for researchers and practitioners of collision detection in the haptics, robotics and computer graphics and animation domains.

✦ Table of Contents


Front Matter....Pages I-XVI
Front Matter....Pages 1-1
Introduction....Pages 3-8
A Brief Overview of Collision Detection....Pages 9-46
Front Matter....Pages 47-47
Kinetic Data Structures for Collision Detection....Pages 49-89
Sphere Packings for Arbitrary Objects....Pages 91-112
Inner Sphere Trees....Pages 113-144
Front Matter....Pages 145-145
Evaluation and Analysis of Collision Detection Algorithms....Pages 147-192
Applications....Pages 193-231
Front Matter....Pages 233-233
Epilogue....Pages 235-240

✦ Subjects


Simulation and Modeling; Algorithms; User Interfaces and Human Computer Interaction


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