<P style="MARGIN: 0px"> <B>The Practical Guide to Building Reliable Networked Multiplayer Games</B> </P> <P style="MARGIN: 0px">ย </P> <P style="MARGIN: 0px">Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-ric
Multiplayer Game Programming: Architecting Networked Games
โ Scribed by Josh Glazer, Sanjay Madhav
- Publisher
- Addison-Wesley
- Year
- 2015
- Tongue
- English
- Leaves
- 385
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You'll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You'll learn how to ensure reliable performance despite the Internet's inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud.
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I need to counter the ridiculous 1-star ratings given by reviewers who don't know what they're talking about. A 1-star review is for a computer book that has completely broken code that will not compile, numerous typos and grammatical errors, and/or out of date material--none of which describes this
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This book was interesting back in 2001, but today DirectPlay is deprecated, so 80% of this book is now no longer useful. That isn't saying much though: I doubt if any programming book written 8 years ago is still relevant! But still, it was an interesting read at the time and I would like to see a n