<P style="MARGIN: 0px"> <B>The Practical Guide to Building Reliable Networked Multiplayer Games</B> </P> <P style="MARGIN: 0px">ย </P> <P style="MARGIN: 0px">Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-ric
Multiplayer Game Programming
โ Scribed by Barron
- Publisher
- Prima
- Year
- 2001
- Tongue
- English
- Leaves
- 817
- Category
- Library
No coin nor oath required. For personal study only.
๐ SIMILAR VOLUMES
The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineeri
Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and
I need to counter the ridiculous 1-star ratings given by reviewers who don't know what they're talking about. A 1-star review is for a computer book that has completely broken code that will not compile, numerous typos and grammatical errors, and/or out of date material--none of which describes this
This book covers all the major aspects and theory behind creating a fully functional network game, from setting up a stable MySQL backed-end database for storing player information to developing a reusable TCP/IP network library for online games as well as developing web-based server interfaces.
This book was interesting back in 2001, but today DirectPlay is deprecated, so 80% of this book is now no longer useful. That isn't saying much though: I doubt if any programming book written 8 years ago is still relevant! But still, it was an interesting read at the time and I would like to see a n