𝔖 Scriptorium
✦   LIBER   ✦

📁

Maya for Games. Modeling and Texturing Techniques with Maya and Mudbox

✍ Scribed by Michael Ingrassia (Auth.)


Publisher
Taylor & Francis
Year
2009
Tongue
English
Leaves
379
Category
Library

⬇  Acquire This Volume

No coin nor oath required. For personal study only.

✦ Table of Contents


Content:
Praise for Maya for Games, Page i
Copyright, Page vi
Acknowledgments, Page xvii
Introduction: Why I Decided to Write This Book, Pages xviii-xix
How to Use This Book Effectively, Pages xx-xxi
So Who Is This Book For?, Page xxii
Why the World War I Theme?, Page xxiii
Chapter 1 - Maya Fundamentals: User Interface, Pages 1-13
Chapter 2 - The Stone Archway, Pages 15-44
Chapter 3 - The Broken Archway, Pages 45-67
Chapter 4 - The Springfield Rifle, Pages 69-92
Chapter 5 - “Fake” Camera Projection Modeling, Pages 93-113
Chapter 6 - The Infamous Sopwith Camel, Pages 115-176
Chapter 7 - The Pilot Bust: Low-Poly Head Modeling, Pages 177-199
Chapter 8 - Modeling Realistic Hands, Pages 201-234
Chapter 9 - Realistic Head Modeling, Pages 235-268
Chapter 10 - Maya to Mudbox Modeling: The Soldier, Pages 269-298
Chapter 11 - Texture Mapping Techniques, Pages 299-332
Chapter 12 - Digital Sculpting in Mudbox, Pages 333-347
Chapter 13 - Creating a Model Turntable Animation, Pages 349-363
Contents on the DVD, Pages 365-366
About the Author, Pages 367-368
Glossary, Pages 369-370
Index, Pages 371-374
Appendix, Pages EM1-EM2


📜 SIMILAR VOLUMES


Maya for Games: Modeling and Texturing T
✍ Michael Ingrassia 📂 Library 📅 2008 🏛 Focal Press 🌐 English

Having just entered a review for Lee Lanier's excellent and absolutely exhaustive treatise on "Advanced Maya Texturing and Lighting" (and rendering), I came over to review Michael Ingrassia's book, which I bought at the same time to help me to get up to speed on Maya after an update to Maya 2009. T

Maya for Games: Modeling and Texturing T
✍ Michael Ingrassia 📂 Library 📅 2008 🏛 Focal Press 🌐 English

Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techni

Character Modeling with Maya and ZBrush:
✍ Jason Patnode 📂 Library 📅 2008 🏛 Focal Press 🌐 English

Книга Character Modeling with Maya and ZBrush Character Modeling with Maya and ZBrush Книги Maya Год издания: 2008 Формат: pdf Издат.:Focal Press Страниц: 409 Размер: 41 ISBN: 10 Язык: Русский0 (голосов: 0) Оценка:Create believable CG character models with this unique book. Thestunning color images

Creating Games with Unreal Engine, Subst
✍ Kassandra Arevalo, Matthew Tovar, Jingtian Li 📂 Library 📅 2021 🏛 CRC Press 🌐 English

<p>Description: </p> <p>This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to

Creating Games with Unreal Engine, Subst
✍ Kassandra Arevalo, Matthew Tovar, Jingtian Li 📂 Library 📅 2020 🏛 CRC Press 🌐 English

<p>Description: </p> <p>This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to