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๐Ÿ“

Maya Character Creation

โœ Scribed by Maraffi, Chris


Publisher
New Riders Press
Year
2008
Tongue
English
Leaves
369
Edition
2nd Edition
Category
Library

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โœฆ Synopsis


Whether for big budget films and game productions or lower budget TV and Internet content, creating flexible and believable character rigs is an essential skill required to bring any 3D animation to life. As the leading software used for cutting-edge animation, Maya has an established rigging toolset for creating realistic character controls. Traditionally, however, the process of manually building custom rigs in the software interface has been time-consuming and expensive for those who want to produce high-quality 3D characters. Now for the first time and from the author of the best-seller, "Maya Character Creation," comes an in-depth guide on how the pros are using MEL (Maya Embedded Language) scripting to streamline and automate the rigging process. With MEL Scripting a Character Rig in Maya, you'll learn how you can build custom character rigs in a matter of seconds, as opposed to days or weeks.In this detailed guide, you'll learn:- The techniques used to build a complex character rig in the software interface, followed by instructions for writing the equivalent MEL code for scripting the entire process.- Fundamental concepts of creating animation controls in Maya, from the basics of creating, editing, and binding skeletons, to more complex rigs with controls that employ spline IK and channel connections.- Important coding techniques such as using conditional statements, loops, variables, and procedures.- How to create a character animation GUI (Graphical User Interface) that makes animating the character easy and fast.- Important skills for building rigs using numerous hands-on exercises, all code examples and Maya files available on the companion Website.

โœฆ Table of Contents


Cover......Page 1
Contents......Page 6
Introduction......Page 10
CHAPTER 1 Starting to Rig a Character......Page 16
The Job of a Rigging Artist......Page 17
Character Rigging in a 3D Production......Page 20
Important Goals for a Rigging Artist......Page 21
How Digital Rigging Has Evolved......Page 23
Developing Skills......Page 26
About Maya Skeletons......Page 31
Preparing to Create Skeletons......Page 32
Drawing Joints......Page 33
Understanding Joint Orientation......Page 37
Fitting and Animating Skeletons......Page 39
Setting Joint Tool Options......Page 40
Organizing Nodes in the Hypergraph......Page 43
Making Basic Skeleton Edits......Page 45
Introduction to Smooth Binding......Page 49
Introduction to Painting Skin Weights......Page 52
Exercise 1.1: Creating a Basic FK Biped Rig......Page 55
CHAPTER 2 Learning to Script in MEL......Page 68
Starting to Code in Maya......Page 69
Getting Basic Help on Commands......Page 73
Following Scripting Conventions......Page 78
Learning Essential Coding Techniques......Page 80
Using Procedures......Page 94
Saving MEL Code......Page 101
Using Conditions and Loops......Page 109
MEL Rigging Essentials......Page 121
Exercise 2.1: Beginning the Biped Rig Scripts......Page 139
CHAPTER 3 Scripting a Basic IK Biped Rig......Page 156
Using IK Skeletons in the Biped Rig......Page 157
Exercise 3.1: Examining the Skeleton Creation Script......Page 166
Creating Icons......Page 175
Exercise 3.2: Scripting the Icons for the Biped Rig......Page 178
Building the Basic Biped Rig......Page 187
Creating the Rig Hierarchy in the Hypergraph......Page 188
Preparing to Script the Basic Rig Hierarchy......Page 196
Exercise 3.3: Scripting a Basic IK Rig......Page 197
CHAPTER 4 Adding Advanced Rig Controls......Page 206
Creating an Advanced Arm Rig......Page 207
Upgrading the Legs and Feet......Page 223
Exercise 4.1: Examining the Advanced Limb Scripts......Page 229
Upgrading the Head and Face Rig......Page 244
Building an Advanced Torso Rig......Page 248
Exercise 4.2: Scripting the Advanced Head and Torso......Page 257
CHAPTER 5 Finishing the IK Biped Rig......Page 270
Smooth Binding the Advanced Rig......Page 271
Using Smooth Binding Options......Page 273
Adding Joints as Influence Objects......Page 275
Using Geometry as Influence Objects......Page 277
Setting Keys to Facilitate Editing Weights......Page 281
Using the Paint Skin Weights Tool......Page 282
Editing Weights in the Component Editor......Page 284
Editing Weights Using Menu Commands......Page 285
Using Indirect Deformation Techniques......Page 286
Binding with a Proxy Skin......Page 287
Morphing Through a Proxy Head......Page 289
Exercise 5.1: Scripting Skin Deformations......Page 296
CHAPTER 6 Scripting an Advanced Character GUI......Page 306
Reviewing Basic Controls in the Setup GUI......Page 307
Adding a Window Menu......Page 308
Incorporating Custom Images......Page 309
Creating Slider Controls......Page 310
Designing a Character GUI......Page 314
Parenting Basic Layouts......Page 315
Using Intermediate Layouts......Page 318
Nesting Intermediate Layouts......Page 323
Running Script Jobs......Page 325
Exercise 6.1: Scripting the Advanced Character GUI......Page 327
A......Page 348
B......Page 349
C......Page 351
D......Page 353
F......Page 354
H......Page 356
I......Page 357
K......Page 358
M......Page 359
N......Page 360
P......Page 361
R......Page 362
S......Page 363
U......Page 367
Z......Page 368


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