Imagine being able to add a luscious mane of long, flowing hair to your Maya-created action heroine - and then being able to braid it, curl it, and style it to your heat's desire. With Maya 6 and this task-based guide, you can do that and a lot more on the way to creating ever more sophisticated 3D
Maya 7 for Windows and Macintosh
โ Scribed by Riddell, Danny
- Publisher
- Peachpit Press
- Year
- 2006
- Tongue
- English
- Leaves
- 561
- Series
- Visual quickstart guide
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Maya is a high-end 3D animation and visual effects software program used in film, video, broadcast and game development. This text provides a task-based guide on Maya.
โฆ Table of Contents
Cover......Page 1
Contents......Page 6
Introduction......Page 10
Chapter 1: Maya Basics......Page 14
About Maya......Page 15
Mayaโs Interface......Page 17
Beginning a Project......Page 27
Importing, Exporting, and Referencing......Page 30
Maya Help......Page 32
Chapter 2: Navigating and Changing the Interface......Page 34
Dollying, Tracking, and Tumbling......Page 35
Using the View Menu......Page 37
Changing the Layout......Page 39
Changing the Interface......Page 46
About Display Options and Smoothness......Page 54
Keyboard Shortcuts......Page 57
Chapter 3: Creating Primitives and Text......Page 58
About Primitive Types......Page 60
About NURBS Primitives......Page 63
About Polygon Primitives......Page 69
About Subdiv Primitives......Page 75
About Text......Page 77
Naming Objects......Page 80
About Construction History......Page 81
Chapter 4: Transforming Objects and Components......Page 82
Moving, Rotating, and Scaling Objects......Page 83
About Pivot Points......Page 95
Duplication Options......Page 96
Mirroring and Instancing Objects......Page 101
Soft-Modifying Objects......Page 107
Chapter 5: Selection Modes, Hiding, and Templating......Page 110
Selecting Objects......Page 112
Selection Modes and Masks......Page 115
Using Quick Select Sets......Page 121
Hiding and Templating......Page 123
About Layers......Page 126
Chapter 6: Grouping, Parenting, and Aligning......Page 130
Grouping......Page 132
Parenting......Page 137
Grouping vs. Parenting......Page 139
Aligning and Snapping Objects......Page 143
The Snap Align Tools......Page 147
Chapter 7: NURBS Curves and Surfaces......Page 152
About NURBS Objects......Page 153
About NURBS Curves......Page 155
Creating NURBS Curves......Page 157
Editing NURBS Curves......Page 159
Opening, Closing, and Attaching Curves......Page 161
Altering Whole Curves......Page 163
Interactions Between Curves......Page 168
Creating Surfaces from Curves......Page 171
Surface Curves and Trims......Page 178
Modifying and Matching NURBS Surfaces......Page 183
Chapter 8: Polygons......Page 188
Modeling Polygons......Page 190
Creating and Deleting Polygon Components......Page 198
Splitting and Merging Polygon Components......Page 209
Subdividing and Merging......Page 219
Refining Polygons......Page 223
Surface Normals and Display......Page 230
Chapter 9: Subdiv Surfaces......Page 236
Subdiv Surface Components......Page 238
Refining Subdiv Surfaces......Page 241
Creasing Subdiv Surfaces......Page 244
Mirroring and Subdivs......Page 246
Subdiv Hierarchies......Page 248
Working in Polygon Mode......Page 251
Sculpting Subdivs......Page 254
Chapter 10: Skeletons and Rigging......Page 258
About Joints......Page 260
Adjusting Hierarchies......Page 263
About IK Handles and Solvers......Page 268
About Spline IK......Page 271
About Constraints......Page 274
The Connection Editor......Page 277
Basic Rigging......Page 279
About Full Body IK......Page 286
Chapter 11: Parenting and Binding to a Skeleton......Page 294
Parenting to a Skeleton......Page 295
Using Rigid Bind......Page 296
Using Smooth Bind......Page 304
Chapter 12: Animation......Page 310
Animation Controls......Page 311
About Setting Keyframes......Page 313
Setting Animation Preferences......Page 317
Importing Sound Files......Page 319
About the Graph Editor......Page 321
About the Dope Sheet......Page 328
Muting Animation Channels......Page 330
Ghosting......Page 332
Path Animation......Page 334
About the Trax Editor......Page 335
Previewing Your Animation......Page 342
Chapter 13: Deformers......Page 344
Nonlinear Deformers......Page 345
Blend Shapes......Page 352
Lattices......Page 355
Clusters......Page 356
Sculpt Deformers......Page 357
Jiggle Deformers......Page 358
Wire Deformers......Page 360
Wrinkle Deformers......Page 361
Wrap Deformers......Page 363
About Deformer Weights......Page 364
About the Deformation Order......Page 367
Hiding, Showing, and Deleting Deformers......Page 369
Chapter 14: Shaders, Materials, and Mapping......Page 370
About the Hypershade......Page 372
About IPR Renders......Page 379
About Materials......Page 381
About Texture-Mapping NURBS Surfaces......Page 385
Combining Materials......Page 394
About Projection Maps......Page 396
About Texturing Polygons......Page 400
Editing UVs......Page 403
Swimming Textures......Page 416
Texturing Using Painting Tools......Page 417
Chapter 15: Creating Lights......Page 428
About Lighting......Page 430
Setting Up for Lighting......Page 433
About Lights......Page 436
Mapping Images to Lights......Page 447
Looking Through a Light......Page 448
Light Linking......Page 449
About Shadows......Page 451
Chapter 16: Cameras and Rendering......Page 458
About Cameras......Page 459
About Rendering......Page 470
About the Maya Software Renderer......Page 476
About the Maya Hardware Renderer......Page 489
About the Maya Vector Renderer......Page 490
About Mental Ray......Page 492
About Render Layers......Page 496
Chapter 17: MEL and Expressions......Page 500
About the Script Editor......Page 501
About MEL Commands......Page 502
About Variables......Page 504
About Loops and If Statements......Page 507
About Procedures......Page 509
Using MEL Scripts......Page 511
Using Expressions......Page 514
Chapter 18: Dynamics......Page 516
Particles......Page 517
Emitters......Page 519
Render Types......Page 525
Fields......Page 529
Collisions......Page 533
Rigid-Body Dynamics......Page 535
Soft-Body Dynamics......Page 538
Effects......Page 540
The Dynamic Relationships Editor......Page 545
A......Page 546
C......Page 547
D......Page 548
E......Page 549
G......Page 550
J......Page 551
M......Page 552
N......Page 554
P......Page 555
S......Page 557
V......Page 560
X......Page 561
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