๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

Maya 8 for Windows and Macintosh: Visual QuickStart Guide Includes index

โœ Scribed by Robinson, Morgan;Stein, Nathaniel


Publisher
Peachpit Press
Year
2007
Tongue
English
Leaves
545
Series
Safari Books Online
Category
Library

โฌ‡  Acquire This Volume

No coin nor oath required. For personal study only.

โœฆ Synopsis


Uses a combination of task-based instruction and visual aids to take readers step by step through Maya's essentials such as: navigating the interface, modeling elementary and complex objects, unsurpassed character rigging and posing, and more. This work provides readily accessible examples, peppered with timesaving tips and tricks.

โœฆ Table of Contents


Cover......Page 1
Contents......Page 5
Introduction......Page 10
Chapter 1: Maya Basics......Page 14
About Maya......Page 15
Mayaโ€™s Interface......Page 17
Beginning a Project......Page 24
Importing, Exporting, and Referencing......Page 27
Maya Help......Page 29
Chapter 2: Navigating and Changing the Interface......Page 30
Dollying, Tracking, and Tumbling......Page 31
Using the View Menu......Page 33
Changing the Layout......Page 35
Changing the Interface......Page 41
About Display Options and Smoothness......Page 51
Keyboard Shortcuts......Page 54
Chapter 3: Creating Primitives and Text......Page 56
About Primitive Types......Page 57
Creating Primitives......Page 62
About Text......Page 65
Naming Objects......Page 68
About Construction History......Page 69
Chapter 4: Transforming Objects and Components......Page 72
Moving, Rotating, and Scaling Objects......Page 73
About Pivot Points......Page 85
Duplication Options......Page 86
Mirroring and Instancing Objects......Page 90
Soft-Modifying Objects......Page 96
Chapter 5: Selection Modes, Hiding, and Templating......Page 100
Selecting Objects......Page 102
Selection Modes and Masks......Page 105
Using Quick Select Sets......Page 112
Hiding and Templating......Page 114
About Layers......Page 117
Chapter 6: Grouping, Parenting, and Aligning......Page 120
Grouping......Page 122
Parenting......Page 127
Grouping vs. Parenting......Page 129
Aligning and Snapping Objects......Page 133
The Snap Align Tools......Page 137
Chapter 7: NURBS Curves and Surfaces......Page 142
About NURBS Objects......Page 143
About NURBS Curves......Page 145
Creating NURBS Curves......Page 147
Editing NURBS Curves......Page 149
Opening, Closing, and Attaching Curves......Page 151
Altering Whole Curves......Page 153
Interactions Between Curves......Page 156
Creating Surfaces from Curves......Page 158
Surface Curves and Trims......Page 165
Modifying and Matching NURBS Surfaces......Page 169
Chapter 8: Polygons......Page 174
Modeling Polygons......Page 176
Creating and Deleting Polygon Components......Page 184
Splitting and Merging Polygon Components......Page 196
Subdividing and Merging......Page 208
Refining Polygons......Page 213
Surface Normals and Display......Page 220
Chapter 9: Subdiv Surfaces......Page 226
Subdiv Surface Components......Page 228
Refining Subdiv Surfaces......Page 231
Creasing Subdiv Surfaces......Page 234
Mirroring and Subdivs......Page 236
Subdiv Hierarchies......Page 238
Sculpting Subdivs......Page 241
Chapter 10: Skeletons and Rigging......Page 246
About Joints......Page 248
Adjusting Hierarchies......Page 251
About IK Handles and Solvers......Page 256
About Spline IK......Page 259
About Constraints......Page 262
The Connection Editor......Page 265
Basic Rigging......Page 267
About Full Body IK......Page 274
Chapter 11: Parenting and Binding to a Skeleton......Page 282
Parenting to a Skeleton......Page 283
Using Rigid Bind......Page 284
Using Smooth Bind......Page 292
Chapter 12: Animation......Page 298
Animation Controls......Page 299
About Setting Keyframes......Page 301
Setting Animation Preferences......Page 305
Importing Sound Files......Page 307
About the Graph Editor......Page 309
About the Dope Sheet......Page 316
Muting Animation Channels......Page 318
Ghosting and Motion Trail......Page 320
Path Animation......Page 322
About the Trax Editor......Page 323
Previewing Your Animation......Page 330
Chapter 13: Deformers......Page 332
Nonlinear Deformers......Page 333
Blend Shapes......Page 340
Lattices......Page 343
Clusters......Page 344
Sculpt Deformers......Page 345
Jiggle Deformers......Page 346
Wire Deformers......Page 348
Wrinkle Deformers......Page 349
Wrap Deformers......Page 351
About Deformer Weights......Page 352
About the Deformation Order......Page 355
Hiding, Showing, and Deleting Deformers......Page 357
Chapter 14: Shaders, Materials, and Mapping......Page 358
About the Hypershade......Page 360
About IPR Renders......Page 367
About Materials......Page 369
About Texture-Mapping NURBS Surfaces......Page 373
Combining Materials......Page 382
About Projection Maps......Page 384
About Texturing Polygons......Page 387
Editing UVs......Page 390
Swimming Textures......Page 398
Texturing Using Painting Tools......Page 399
Chapter 15: Creating Lights......Page 410
About Lighting......Page 412
Setting Up for Lighting......Page 415
About Lights......Page 418
Mapping Images to Lights......Page 429
Looking Through a Light......Page 430
Light Linking......Page 431
About Shadows......Page 433
Chapter 16: Cameras and Rendering......Page 440
About Cameras......Page 441
About Rendering......Page 453
About the Maya Software Renderer......Page 459
About the Maya Hardware Renderer......Page 472
About the Maya Vector Renderer......Page 473
About Mental Ray......Page 475
About Render Layers......Page 481
Chapter 17: MEL and Expressions......Page 484
About the Script Editor......Page 485
About MEL Commands......Page 486
About Variables......Page 488
About Loops and If Statements......Page 491
About Procedures......Page 493
Using MEL Scripts......Page 495
Using Expressions......Page 498
Chapter 18: Dynamics......Page 500
Particles......Page 501
Emitters......Page 503
Render Types......Page 509
Fields......Page 513
Collisions......Page 517
Rigid-Body Dynamics......Page 519
Soft-Body Dynamics......Page 522
Effects......Page 524
The Dynamic Relationships Editor......Page 529
A......Page 530
C......Page 531
D......Page 533
F......Page 534
H......Page 535
L......Page 536
M......Page 537
N......Page 538
P......Page 539
S......Page 541
U......Page 544
Z......Page 545


๐Ÿ“œ SIMILAR VOLUMES


Adobe Acrobat 8 for Windows and Macintos
โœ Deubert, John;Staff, Peachpit Press ๐Ÿ“‚ Library ๐Ÿ“… 2006 ๐Ÿ› Peachpit Press ๐ŸŒ English

Adobe Acrobat 8 for Windows and Macintosh: Visual QuickStart Guide uses a combination of task-based instruction and strong visuals to teach beginning and intermediate users how to be more productive with Adobe Acrobat. Author John Deubert takes readers step by step through all of the Adobe Acrobat 8

Maya 7 for Windows and Macintosh: Visual
โœ Danny Riddell, Morgan Robinson, Nathaniel Stein ๐Ÿ“‚ Library ๐Ÿ“… 2006 ๐Ÿ› Peachpit Press ๐ŸŒ English

Adding tools that allow users to realize the 2D Toon look of comic books, cartoons, manga and anime; create spectacular clothing, fur or long hair for characters; and move data quickly back and forth between Maya and Adobe Photoshop or Illustrator, an already cool program just got even cooler. Here

Adobe Acrobat 8 for Windows and Macintos
โœ John Deubert ๐Ÿ“‚ Library ๐Ÿ“… 2006 ๐Ÿ› Peachpit Press ๐ŸŒ English

Adobe Acrobat 8 for Windows and Macintosh: Visual QuickStart Guide uses a combination of task-based instruction and strong visuals to teach beginning and intermediate users how to be more productive with Adobe Acrobat. Author John Deubert takes readers step by step through all of the Adobe Acrobat 8

FileMaker Pro 8 for Windows and Macintos
โœ Hester ๐Ÿ“‚ Library ๐Ÿ“… 2006 ๐Ÿ› Unknown ๐ŸŒ English

Need to learn FileMaker Pro fast? Try a Visual QuickStart Guide! If you've recently upgraded to FileMaker Pro 8, teach yourself this powerful database software the quick and easy way! Using pictures rather than lengthy explanations, this Visual QuickStart Guide takes you from working with records an

Macromedia Dreamweaver 8 for Windows & M
โœ Tom Negrino, Dori Smith ๐Ÿ“‚ Library ๐Ÿ“… 2005 ๐ŸŒ English

Even if you've never used Macromedia Dreamweaver before, this Visual QuickStart Guide will have you up and running with Macromedia's popular Web authoring program in no time. In this completely updated edition of our best-selling guide to Macromedia Dreamweaver, leading technology authors Tom Negrin

Macromedia Flash 8 for Windows & Macinto
โœ Katherine Ulrich ๐Ÿ“‚ Library ๐Ÿ“… 2005 ๐Ÿ› Peachpit Press ๐ŸŒ English

An improved script editor (with a visual interface), a revamped library interface, a new Undo feature, powerful run-time effects, breakthrough motion-graphics capabilities-these are just a few of the reasons Web designers are raving about the newest version of their favorite Web tool, Macromedia Fla