This completely revised Second Edition of "Computer Graphics" introduces the mathematics that is the foundation of many of today's most advanced computer graphics applications, including CAD/CAM and geometric modeling. It features thoroughly updated subject matter, major organizational changes,
Mathematics for computer graphics applications
โ Scribed by Mortenson M.E.
- Publisher
- Industrial Press
- Year
- 2000
- Tongue
- English
- Leaves
- 368
- Edition
- 2ed
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Includes new chapters on symmetry, limit and continuity, constructive solid geometry, and the Bezier curve. Provides many new figures and exercises. Contains an annotated suggested reading list with exercises and answers in each chapter. Appeals to both academics and professionals. Offers a new solutions manual for instructors.
๐ SIMILAR VOLUMES
This completely revised Second Edition of "Computer Graphics" introduces the mathematics that is the foundation of many of today's most advanced computer graphics applications, including CAD/CAM and geometric modeling. It features thoroughly updated subject matter, major organizational changes,
Includes new chapters on symmetry, limit and continuity, constructive solid geometry, and the Bezier curve. Provides many new figures and exercises. Contains an annotated suggested reading list with exercises and answers in each chapter. Appeals to both academics and professionals. Offers a new
<P>John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics.</P> <P>Covering all the mathematical techniques required to resolve geometric problems and de
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design compu
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design compu