This completely revised Second Edition of "Computer Graphics" introduces the mathematics that is the foundation of many of today's most advanced computer graphics applications, including CAD/CAM and geometric modeling. It features thoroughly updated subject matter, major organizational changes,
Mathematics for Computer Graphics Applications
β Scribed by Michael E Mortenson
- Publisher
- Industrial Press, Inc.
- Year
- 1999
- Tongue
- English
- Leaves
- 368
- Edition
- 2
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
This completely revised Second Edition of "Computer Graphics" introduces the mathematics that is the foundation of many of today's most advanced computer graphics applications, including CAD/CAM and geometric modeling. It features thoroughly updated subject matter, major organizational changes, and several new topics. Chapters on symmetry, limit and continuity, constructive solid geometry, and the Bezier curve have been added, with many new figures and exercises. This highly diversified book can be utilized as a primary textbook, supplemental teaching resource, individual tutorial or on-the-job reference text. New Features includes: New solutions manual for instructors; Each chapter contains an annotated suggested reading list and exercises with answers; Expanded to appeal to both academics and professionals through new topical coverage. Professionals and students of computer science, engineering, or applied mathematics, as well as non-professional computer graphics hobbyists will find this book useful.
β¦ Subjects
ΠΠ½ΡΠΎΡΠΌΠ°ΡΠΈΠΊΠ° ΠΈ Π²ΡΡΠΈΡΠ»ΠΈΡΠ΅Π»ΡΠ½Π°Ρ ΡΠ΅Ρ Π½ΠΈΠΊΠ°;ΠΠΎΠΌΠΏΡΡΡΠ΅ΡΠ½Π°Ρ Π³ΡΠ°ΡΠΈΠΊΠ°;
π SIMILAR VOLUMES
Includes new chapters on symmetry, limit and continuity, constructive solid geometry, and the Bezier curve. Provides many new figures and exercises. Contains an annotated suggested reading list with exercises and answers in each chapter. Appeals to both academics and professionals. Offers a new
Includes new chapters on symmetry, limit and continuity, constructive solid geometry, and the Bezier curve. Provides many new figures and exercises. Contains an annotated suggested reading list with exercises and answers in each chapter. Appeals to both academics and professionals. Offers a new
<P>John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics.</P> <P>Covering all the mathematical techniques required to resolve geometric problems and de
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design compu
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design compu