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Mathematics for Computer Graphics

โœ Scribed by John Vince MTech, PhD, DSc, FBCS, CEng (auth.)


Publisher
Springer London
Year
2006
Tongue
English
Leaves
250
Category
Library

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โœฆ Synopsis


Baffled by maths? Then don't give up hope.

John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.

In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.

After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software.

Get to grips with mathematics fast ...
โ€ข Numbers
โ€ข Algebra
โ€ข Trigonometry
โ€ข Coordinate geometry
โ€ข Transforms
โ€ข Vectors
โ€ข Curves and surfaces
โ€ข Barycentric coordinates
โ€ข Analytic geometry

Mathematics for Computer Graphics, Second Edition

The book you will read once, and refer to over and over again!

โœฆ Table of Contents


Mathematics....Pages 1-4
Numbers....Pages 5-9
Algebra....Pages 11-16
Trigonometry....Pages 17-22
Cartesian Coordinates....Pages 23-29
Vectors....Pages 31-49
Transformation....Pages 51-105
Interpolation....Pages 107-121
Curves and Patches....Pages 123-146
Analytic Geometry....Pages 147-191
Barycentric Coordinates....Pages 193-221
Worked Examples....Pages 223-239
Conclusion....Pages 241-241

โœฆ Subjects


Computer Graphics; Math Applications in Computer Science


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