<P>John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics.</P> <P>Covering all the mathematical techniques required to resolve geometric problems and de
Mathematics for Computer Graphics
โ Scribed by John Vince MTech, PhD, DSc, FBCS, CEng (auth.)
- Publisher
- Springer London
- Year
- 2006
- Tongue
- English
- Leaves
- 250
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Baffled by maths? Then don't give up hope.
John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.
In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.
After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software.
Get to grips with mathematics fast ...
โข Numbers
โข Algebra
โข Trigonometry
โข Coordinate geometry
โข Transforms
โข Vectors
โข Curves and surfaces
โข Barycentric coordinates
โข Analytic geometry
Mathematics for Computer Graphics, Second Edition
The book you will read once, and refer to over and over again!
โฆ Table of Contents
Mathematics....Pages 1-4
Numbers....Pages 5-9
Algebra....Pages 11-16
Trigonometry....Pages 17-22
Cartesian Coordinates....Pages 23-29
Vectors....Pages 31-49
Transformation....Pages 51-105
Interpolation....Pages 107-121
Curves and Patches....Pages 123-146
Analytic Geometry....Pages 147-191
Barycentric Coordinates....Pages 193-221
Worked Examples....Pages 223-239
Conclusion....Pages 241-241
โฆ Subjects
Computer Graphics; Math Applications in Computer Science
๐ SIMILAR VOLUMES
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design compu
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design compu
<p><p><b><i>John Vince</i></b> explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this updated and expanded fourth edition.</p><p>The first four chapters revi
<p><span>John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition. </span></
<p><span>John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition. </span></