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Mathematics for Computer Graphics

✍ Scribed by John Vince (auth.)


Publisher
Springer-Verlag London
Year
2014
Tongue
English
Leaves
396
Series
Undergraduate Topics in Computer Science
Edition
4
Category
Library

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No coin nor oath required. For personal study only.

✦ Synopsis


John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this updated and expanded fourth edition.

The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, transforms, interpolation, 3D curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, and the last two chapters provide an introduction to differential and integral calculus, with an emphasis on geometry.

Mathematics for Computer Graphics covers all of the key areas of the subject, including:

  • Number sets
  • Algebra
  • Trigonometry
  • Coordinate systems
  • Transforms
  • Quaternions
  • Interpolation
  • Curves and surfaces
  • Analytic geometry
  • Barycentric coordinates
  • Geometric algebra
  • Differential calculus
  • Integral calculus

This fourth edition contains over 120 worked examples and over 270 illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.

✦ Table of Contents


Front Matter....Pages I-XVII
Mathematics....Pages 1-2
Numbers....Pages 3-9
Algebra....Pages 11-21
Trigonometry....Pages 23-31
Coordinate Systems....Pages 33-42
Vectors....Pages 43-63
Transforms....Pages 65-120
Interpolation....Pages 121-134
Curves and Patches....Pages 135-157
Analytic Geometry....Pages 159-201
Barycentric Coordinates....Pages 203-229
Geometric Algebra....Pages 231-263
Calculus: Derivatives....Pages 265-317
Calculus: Integration....Pages 319-360
Worked Examples....Pages 361-378
Conclusion....Pages 379-379
Back Matter....Pages 381-391

✦ Subjects


Computer Graphics; Mathematical Applications in Computer Science


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