๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

Mastering Adobe Animate 2023: A comprehensive guide to designing modern, animated, and interactive content using Animate,

โœ Scribed by Joseph Labrecque


Publisher
Packt Publishing
Year
2023
Tongue
English
Leaves
438
Edition
3
Category
Library

โฌ‡  Acquire This Volume

No coin nor oath required. For personal study only.

โœฆ Synopsis


Become an accomplished motion designer, animator, and interactive content producer with the help of expert-led material

Key Features

  • Produce rich motion graphics and interactive animations for multiple platforms by exploring the Adobe Animate ecosystem
  • Get acquainted with the key features and enhancements in the latest Adobe Animate release such as depth, layering, and object warping
  • Take your Adobe Animate projects to the next level with creative workflows using diverse animation techniques

Book Description

Adobe Animate is a platform-agnostic asset creation application that enables you to create motion design and vector animations while facilitating interactivity across other Adobe software such as After Effects, Photoshop, and Illustrator. This book comes packed with explanations of essential concepts and step-by-step walk-throughs of practical examples, guiding you in using Animate to create immersive experiences and breaking the walls of creative limitations.

In this third edition, you'll begin by getting up to speed with the features of Adobe Animate. You'll learn how to set up Animate as a creative platform and explore the enhancements introduced in its most recent versions. The book will show you how to consume and produce media assets for different platforms through the publish and export workflows. You'll explore advanced rigging workflows and discover how to create more dynamic animations with complex depth and movement techniques. As the book demonstrates different ways of channeling your creativity through Animate, you'll be able to build projects such as games, virtual reality experiences, generative art, and apps for various platforms. Finally, this graphic design book covers the different methods used to extend the software to meet various user requirements.

By the end of this book, you'll be able to produce a variety of media assets, motion graphic designs, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.

What you will learn

  • Gain an understanding of Adobe Animate foundations and new features
  • Understand how to publish and export rich media content to various platforms
  • Find out how to use advanced layering and rigging techniques to create engaging motion content
  • Explore how to create dynamic motions using variable layer depth techniques
  • Develop web-based games, generative art, virtual reality experiences, and multiplatform mobile applications
  • Make the most of Animate with extensions, application-level scripting, and the creation of custom-integrated tutorials

Who this book is for

This book is for web, graphic, and motion design professionals with basic experience in animation who want to take their existing skills to the next level. A clear understanding of fundamental animation concepts will help you to get the most out of this book and produce impressive results.

Table of Contents

  1. Exploring Adobe Animate
  2. Creating and Animating Shapes
  3. Animating with Symbols, Classic Tweens, and Motion Tweens
  4. Enhancing Animations Using Advanced Layers Mode
  5. Setting Up Characters Using Layer Parenting
  6. Physical Motion with Inverse Kinematics
  7. Creating and Manipulating Warped Objects
  8. Modern Rigging Techniques
  9. Making Interactive Art with Creative Coding Techniques
  10. Developing Web-Based Games
  11. Producing Virtual Reality Content
  12. Building Apps for Desktop and Mobile
  13. Extending Adobe Animate

โœฆ Table of Contents


Cover
Title Page
Copyright and Credit
Dedicated
Contributors
Table of Contents
Preface
Part 1: Getting Up to Speed
Chapter 1: Exploring Adobe Animate
Technical Requirements
Understanding Adobe Animate
A Bit of History
Familiar Uses of Adobe Animate
Choosing Between Document Types
Considering the Flash Platform Runtimes
Branching Out to the Native Web
Opening Up to Custom Platforms
Exploring the New Features of Animate
Flexi Bones
Envelope Deformers
Rig Edit Mode
Warped Shapes and Warped Bitmaps in the Library Panel
Building Animations with Premade Assets
Creating a New Document
Adjusting the User Interface
Assembling an Animation Using the Assets Panel
Using Social Share and Quick Publish
Summary
Chapter 2: Creating and Animating Shapes
Technical Requirements
Working with Shapes in Animate
Understanding the shape tools
Creating a new document
Drawing shapes in the Stage area
Animating with shape tweens
Defining object properties with keyframes
Exploring shape tween properties
Manipulating shape properties across tweens
Exploring the Timeline tools
Animating text as shape objects
Creating a new document
Adding text elements
Working with the Timeline
Adding starter shapes
Animating the text shapes
Options for exporting your creations
Exporting video files
Exporting animated GIFs
Exporting image file sequences
Summary
Chapter 3: Animating with Symbols, Classic Tweens, and Motion Tweens
Technical Requirements
Working with Symbols in Animate
Creating a New Document
Symbols and the Library Panel
Converting Content to a Symbol
Exploring Symbol Types
Working with Classic Tweens
Animating with Classic Tweens
Using Classic Motion Guides
Exploring Classic Tween Properties
Working with Motion Tweens
Examining the Starter File
Converting Artwork to Symbols
Designing Nested Animation
Creating and Modifying Additional Plant Instances
Making Use of Motion Tweens and Motion Guides
Exploring Motion Tween Properties
Summary
Part 2: Animating with Diverse Techniques
Chapter 4: Enhancing Animations Using Advanced Layers Mode
Technical Requirements
Working with the Advanced Layers Mode
Assessing the layer mode benefits
Switching between layer modes
Understanding the Camera
Examining the starter project
Activating and manipulating the camera
Understanding and manipulating layer depth
Activating the Layer Depth panel
Modifying Layer Depth
Using Layer Depth without the camera
Animating the Camera
Setting camera keyframes
Adding motion and easing to the camera
Creating text and attaching layers to the camera
Applying layer effects and filters
Adding effects to the camera
Adding filters to a layer
Publishing ActionScript 3.0 documents
Summary
Chapter 5: Setting Up Characters Using Layer Parenting
Technical Requirements
Animating a Character with Layer Parenting
Preparing assets for Layer Parenting
Establishing a layer hierarchy
Importing external content
Animating using Layer Parenting
Exploring additional character animation features
Making use of Graphic symbols
Importing audio for Stream Sync
Configuring our Graphic symbol frames
Assigning visemes and automating lip-syncing
Summary
Chapter 6: Physical Motion with Inverse Kinematics
Technical Requirements
Building an Armature using Inverse Kinematics
Understanding Inverse Kinematics versus Forward Kinematics
Customizing the Tools Panel
Using the Bone Tool to Rig Symbol Instances
Refining the Rig Properties
Using the Bone Tool to rig shapes
Using the Bind Tool to refine shapes
Animating an IK Armature
Creating Additional Poses
Managing Armature Poses
Sharing a Completed IK Rig
Saving a rig for reuse
Importing a rig within the Assets panel
Summary
Chapter 7: Creating and Manipulating Warped Objects
Technical Requirements
Using Warped Objects and the Asset Warp Tool
Creating Warped Objects and Animating with Pins
Building the Warped Object Mesh
Animating Warped Object meshes
Animating Warped Objects with Envelope Distortion
Creating a Warped Object with Envelope Deformation Enabled
Animating with Envelope Deformations
Finishing the Animation with Symbol Instances
Summary
Chapter 8: Modern Rigging Techniques
Technical Requirements
Animating Warped Objects Using Armatures
Hard Bones, Soft Bones, and Flexi Bones
Manipulating Bone Properties
Editing a Warped Object Rig
Animating a Spooky Tree with Modern Rigging
Creating Armatures using Modern Rigging
Animating Rigs with Modern Rigging Techniques
Summary
Part 3: Exploring Additional Capabilities
Chapter 9: Making Interactive Art with Creative Coding Techniques
Technical Requirements
Exploring HTML5 Canvas Through Creative Coding
HTML and JavaScript
The Canvas Element
The CreateJS JavaScript Libraries
Writing an Interactive Drawing Program
Drawing Visuals with Code
Animating with Code
Programming Image Export Functionality
Publishing HTML5 Canvas Documents
Summary
Chapter 10: Developing Web-Based Games
Technical Requirements
Understanding the Game Concept
Starter Document Overview
Exploring the Timeline and Stage
Exploring the Project Library
Preparing the Game Timeline, Stage, and Library
Labeling the Timeline
Creating Dynamic Text and Clickable Overlays
Adding Linkage IDs within the Library
Programming the Game with JavaScript
Creating Global Variables
Programming the Start Screen
Programming Player Actions
Programming Enemy Behavior
Programming the Game Loop
Programming the End Screen
Finishing the Game Project
Summary
Chapter 11: Producing Virtual Reality Content
Technical Requirements
Overview of Virtual Reality Documents
Managing Scenes for Virtual Reality
Capturing Photographs for Virtual Reality
Adding Textures to Virtual Reality Scenes
Adding Additional Content
Importing Transparent 3D Renders
Animating with the Asset Warp Tool
Animating the Spectre Warped Object
Writing Code for Virtual Reality Interactions
Moving from Scene to Scene
Interacting with Animated Objects
Refining Perspective within the VR View Panel
Publishing Beta Document Types
Summary
Chapter 12: Building Apps for Desktop and Mobile
Technical Requirements
Exploring the Adobe Integrated Runtime
Adobe AIR
Adobe AIR and ActionScript 3.0
Adobe AIR and HARMAN
AIR for Desktop
AIR for iOS
AIR for Android
Working with the Adobe Integrated Runtime
Installing an AIR SDK in Animate
Configuring an AIR for Desktop Project
Testing Your AIR Project
Building a User Interface
Working with Button Symbols
Using Components within an AIR Project
Exploring Advanced Movie Clip Symbol Settings
Programming an AIR Application
The ActionScript Programming Language
Establishing a Document Class
Writing ActionScript Code
Publishing and Converting AIR Document Types
Converting an AIR Application from Desktop to Mobile
Summary
Chapter 13: Extending Adobe Animate
Technical Requirements
Creating Custom In-App Tutorials
Generating Animate Asset Files
Generating Animate Preferences Files
Writing JSFL Scripts
Understanding the Animate Custom Platform SDK
Summary
Index
Other Books You May Enjoy


๐Ÿ“œ SIMILAR VOLUMES


Mastering Adobe Animate 2023: A comprehe
โœ Joseph Labrecque ๐Ÿ“‚ Library ๐Ÿ› Packt Publishing ๐ŸŒ English

<p><span>Become an accomplished motion designer, animator, and interactive content producer with the help of expert-led material</span></p><h4><span>Key Features</span></h4><ul><li><span><span>Produce rich motion graphics and interactive animations for multiple platforms by exploring the Adobe Anima

Adobe Animate 2022 for Creative Professi
โœ Joseph Labrecque ๐Ÿ“‚ Library ๐Ÿ“… 2022 ๐Ÿ› Packt Publishing ๐ŸŒ English

<p><b>Step into the world of animation and go beyond the fundamentals of Adobe Animate to bring experiences to life with the help of expert-led content</b></p><h4>Key Features</h4><ul><li>Produce rich motion graphics and interactive animations for multiple platforms</li><li>Explore the key features

Adobe Animate 2022 for Creative Professi
โœ Joseph Labrecque ๐Ÿ“‚ Library ๐Ÿ“… 2022 ๐Ÿ› Packt Publishing ๐ŸŒ English

<p><b>Step into the world of animation and go beyond the fundamentals of Adobe Animate to bring experiences to life with the help of expert-led content</b></p><h4>Key Features</h4><ul><li>Produce rich motion graphics and interactive animations for multiple platforms</li><li>Explore the key features