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Adobe Animate 2022 for Creative Professionals: Implement professional techniques and create vivid animated and interactive content with Animate, 2nd Edition

โœ Scribed by Joseph Labrecque


Publisher
Packt Publishing
Year
2022
Tongue
English
Leaves
395
Edition
2
Category
Library

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โœฆ Synopsis


Step into the world of animation and go beyond the fundamentals of Adobe Animate to bring experiences to life with the help of expert-led content

Key Features

  • Produce rich motion graphics and interactive animations for multiple platforms
  • Explore the key features and enhancements in the latest Adobe Animate release
  • Take your Adobe Animate projects to the next level with creative workflows

Book Description

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium.

We begin by getting up to speed with all that you need to know about Adobe Animate. You'll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you'll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You'll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs.

By the end of this Adobe Animate book, you'll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.

What you will learn

  • Gain a solid understanding of Adobe Animate foundations and new features
  • Understand the nuances associated with publishing and exporting rich media content to various platforms
  • Make use of advanced layering and rigging techniques to create engaging motion content
  • Create dynamic motion using the camera and variable layer depth techniques
  • Develop web-based games, virtual reality experiences, and multiplatform mobile applications
  • Extend Animate with extensions, application-level scripting, and the creation of custom integrated tutorials

Who this book is for

This book is for web, graphic, and motion design professionals with basic experience in animation who want to take their existing skills to the next level. A clear understanding of fundamental animation concepts will help you to get the most out of this book and produce impressive results.

Table of Contents

  1. A Brief Introduction to Adobe Animate
  2. Exploring Platform- Specific Considerations
  3. Settling into the User Interface
  4. Publishing and Exporting Creative Content
  5. Creating and Manipulating Media Content
  6. Interactive Motion Graphics for the Web
  7. Character Design through Layer Parenting
  8. Animating Poses with IK Armatures
  9. Manipulating Warped Objects through Advanced Rigging
  10. Working with the Camera and Layer Depth
  11. Developing Web-Based Games
  12. Producing Virtual Reality Content for WebGL
  13. Building Apps for Desktop and Mobile
  14. Extending Adobe Animate

โœฆ Table of Contents


Adobe Animate 2022 for Creative Professionals: Implement professional techniques and create vivid animated and interactive content with Animate
2 Exploring Platform-Specific Considerations
Technical Requirements
Exploring Animate Document Types
Flash Platform Runtimes
Branching Out to the Native Web
Open to Custom Platforms
Understanding ActionScript 3.0 Documents
Adobe Flash Player
The SWF file format
The ActionScript Programming Language
Understanding HTML5 Canvas Documents
HTML and JavaScript
The Canvas Element
The CreateJS Libraries
Exploring the Adobe Integrated Runtime
Adobe AIR
Adobe AIR and ActionScript 3.0
Adobe AIR and HARMAN
AIR for Desktop
AIR for iOS
AIR for Android
Experimenting with Animate Beta Platforms
WebGL glTF โ€“ Standard and Extended
VR Panorama and VR 360
Summary
3 Settling into the User Interface
Technical Requirements
Exploring the Animate Interface
Important User Interface Elements
Choosing Your Start Settings
Changing Your Start Settings
Managing Workspaces and Panels
Using the Default Workspaces
Customizing the Workspace
Saving a Custom Workspace
Managing Workspaces
Customizing the Tools and Timeline Panels
Customizing the Tools Panel
Exploring the Timeline Tools
Customizing the Timeline Tools
Managing Animate Preferences
Customizing Preferences
Keyboard Shortcuts
Managing Your Preferences
Summary
4 Publishing and Exporting Creative Content
Technical Requirements
Publishing versus Exporting
Publishing your Projects
Exporting your Content
Differences between Document Types when Publishing
Publishing ActionScript 3.0 Documents
Publishing HTML5 Canvas Documents
Publishing AIR Document Types
Publishing Beta Document Types
Options for Exporting your Content
Exporting Video Files
Exporting Animated GIFs
Exporting Image File Sequences
Export Options from the Library Panel
Sharing Content as Animate Asset Packages
Social Share and Quick Publish
Social share
Quick Publish
Summary
5 Creating and Manipulating Media Content
Technical Requirements
Working with Shapes
Understanding the Shape Tools
Animating with Shape Tweens
Exploring Shape Tween Properties
Manipulating Shape Properties across Tweens
Working with Symbols
Creating Symbols
Exploring Symbol Types
Animating with Classic Tweens
Using Classic Motion Guides
Exploring Classic Tween Properties
Summary
6 Interactive Motion Graphics for the Web
Technical Requirements
Designing a Document for the Native Web
Creating a New Document for Digital Advertising
Importing External Content
Creating Text Objects
Animating with Motion Tweens
Building Symbols for use in Motion Tweens
Including Additional Library Items
Adjusting the Timeline
Animating with Motion Guides
Exploring Motion Tween Properties
Adding Interactivity with JavaScript
Writing Code with the Actions Panel
Summary
7 Character Design through Layer Parenting
Technical Requirements
Working with Advanced Layers Mode
Assessing Layer Mode Benefits and Gotchas
Switching Between Layer Modes
Animating a Character with Layer Parenting
Preparing Assets for Layer Parenting
Establishing a Layer Hierarchy
Animating using Layer Parenting
Exploring Additional Character Animation features
Making use of Graphic Symbols
Importing Audio for Stream Sync
Configuring our Graphic Symbol Frames
Assigning Visemes and Automating Lip Syncing
Summary
8 Animating Poses with IK Armatures
Technical Requirements
Building an Armature using Inverse Kinematics
Understanding Inverse Kinematics vs. Forward Kinematics
Using the Bone Tool to Rig Symbol Instances
Refining the Rig Properties
Using the Bone Tool to Rig Shapes
Animating an IK Armature
Creating Additional Poses
Managing Armature Poses
Sharing a Completed IK Rig
Saving a Rig for Reuse
Importing a Rig within the Assets Panel
Summary
10 Working with the Camera and Layer Depth
Technical Requirements
Understanding the Camera
Examining the Starter Project
Activating and Manipulating the Camera
Understanding and Manipulating Layer Depth
Activating the Layer Depth Panel
Modifying Layer Depth
Animating the Camera
Setting Camera Keyframes
Adding Motion and Easing to the Camera
Applying Layer Effects and Filters
Adding Effects to the Camera
Adding Filters to a Layer
Summary
11 Developing Web-Based Games
Technical Requirements
Understanding the Game Concept
Starter Document Overview
Exploring the Timeline and Stage
Exploring the Project Library
Preparing the Game Timeline, Stage, and Library
Labeling the Timeline
Creating Dynamic Text and Clickable Overlays
Adding Linkage IDs within the Library
Programming the Game with JavaScript
Creating Global Variables
Programming the Start Screen
Programming Player Actions
Programming Enemy Behavior
Programming the Game Loop
Programming the End Screen
Finishing the Game Project
Summary
13 Building Apps for Desktop and Mobile
Technical Requirements
Working with the Adobe Integrated Runtime
Installing an AIR SDK in Animate
Configuring an AIR for Desktop Project
Testing Your AIR Project
Building a User Interface
Working with Button Symbols
Using Components within an AIR Project
Exploring Advanced Movie Clip Symbol Settings
Programming an AIR Application
Establishing a Document Class
Writing ActionScript Code
Converting an AIR Application for Mobile Devices
Summary
14 Extending Adobe Animate
Technical Requirements
Creating Custom In-App Tutorials
Writing JSFL Scripts
Understanding the Animate Custom Platform SDK
Summary


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