I got this book because I wanted to learn to use DirectX with C# in a managed-code environment - exactly what this book attempts to address. Unfortunately, my progress has been hampered from missing blocks of text in both the prose and code samples. The author introduces topics and moves on without
Managed DirectX 9 Graphics and Game Programming, Kick Start
โ Scribed by Tom Miller
- Publisher
- Sams
- Year
- 2003
- Tongue
- English
- Leaves
- 432
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9.
๐ SIMILAR VOLUMES
Tom Miller<br>Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released withou
I bought this book as an experienced c++ win32 developer, but no knowledge of direct x. He presents the book in a format of concept and then source code example. I read the book cover to cover, getting all the examples to build and run. Learned alot, highly recommend this book for beginner direct_xe
I bought this book as an experienced c++ win32 developer, but no knowledge of direct x. He presents the book in a format of concept and then source code example. I read the book cover to cover, getting all the examples to build and run. Learned alot, highly recommend this book for beginner direct_xe
DirectX 9, a brand-new version of Microsoft's multimedia libraries, features the latest 3D graphics technology in the form of Direct3D 9. Direct3D Programming will cover everything a C++ programmer needs to know in order to use Direct3D 9 to create interactive 3D worlds. The book begins with an ov
Learn to write high-performance graphics applications using DirectX 9 with information straight from the Microsoft DirectX development team. Detailed technical guidance plus code samples and applications.